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authorWyrserth <wyrserth@protonmail.com>2019-07-24 20:13:13 +0200
committerWyrserth <wyrserth@protonmail.com>2019-07-24 20:13:13 +0200
commite2e37ec839ef3f4368b09b0035db1c6ef721c296 (patch)
tree80ce7c027c69b96b2b913ddbc1bdada973844487 /src
parente68ebd33395569e9aa006acd04645973d9c96187 (diff)
Core/Creature: fix mistake in Creature::GetAttackDistance().
Thanks Azelen for the heads-up!
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 930ba1ad866..2cd09ca046b 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1899,7 +1899,7 @@ float Creature::GetAttackDistance(Unit const* player) const
if (float(GetLevel() + 5) <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
- aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
+ aggroRadius += player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
}
// The aggro range of creatures with higher levels than the total player level for the expansion should get the maxlevel treatment