diff options
author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-27 21:23:35 +0200 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-06-27 21:25:00 +0200 |
commit | e2f49f63bc7d9990434c2ab59a2a662fadf73098 (patch) | |
tree | 06597e8c26e6882720bb86e31f0634d72c3945de /src | |
parent | 9a67aaa8b85b72732d2103c3b013cd70281453cb (diff) |
Core/Entities: Instead of clearing all unit movementflags on SetRoot and SetStunned, only remove ones that are confirmed to be conflicting with MOVEMENTFLAG_ROOT. Fixes vehicle passenger visuals.
Closes #2141
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 12 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 2 |
2 files changed, 9 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 995eaed8797..ff598119c37 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15620,10 +15620,12 @@ void Unit::SetStunned(bool apply) SetUInt64Value(UNIT_FIELD_TARGET, 0); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); - // MOVEMENTFLAG_ROOT cannot be used in conjunction with ie. MOVEMENTFLAG_FORWARD, + // MOVEMENTFLAG_ROOT cannot be used in conjunction with + // MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_STRAFE_LEFT, MOVEMENTFLAG_STRAFE RIGHT (tested 3.3.5a) // this will freeze clients. That's why we remove any current movement flags before // setting MOVEMENTFLAG_ROOT - SetUnitMovementFlags(MOVEMENTFLAG_ROOT); + RemoveUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT); + AddUnitMovementFlag(MOVEMENTFLAG_ROOT); // Creature specific if (GetTypeId() != TYPEID_PLAYER) @@ -15667,10 +15669,12 @@ void Unit::SetRooted(bool apply) if (m_rootTimes > 0) // blizzard internal check? m_rootTimes++; - // MOVEMENTFLAG_ROOT cannot be used in conjunction with ie. MOVEMENTFLAG_FORWARD, + // MOVEMENTFLAG_ROOT cannot be used in conjunction with + // MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_STRAFE_LEFT, MOVEMENTFLAG_STRAFE RIGHT (tested 3.3.5a) // this will freeze clients. That's why we remove any current movement flags before // setting MOVEMENTFLAG_ROOT - SetUnitMovementFlags(MOVEMENTFLAG_ROOT); + RemoveUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT); + AddUnitMovementFlag(MOVEMENTFLAG_ROOT); if (GetTypeId() == TYPEID_PLAYER) { diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 52e85b2e3db..3f3fb08b50b 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -643,7 +643,7 @@ enum MovementFlags MOVEMENTFLAG_WALKING = 0x00000100, // Walking MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures MOVEMENTFLAG_LEVITATING = 0x00000400, - MOVEMENTFLAG_ROOT = 0x00000800, + MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD | MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT -> client freeze MOVEMENTFLAG_JUMPING = 0x00001000, MOVEMENTFLAG_FALLING = 0x00002000, // damage dealt on that type of falling MOVEMENTFLAG_PENDING_STOP = 0x00004000, |