diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-02-06 15:52:57 +0100 |
---|---|---|
committer | treeston <treeston.mmoc@gmail.com> | 2016-02-06 15:52:57 +0100 |
commit | e31743f68246749fdc947d0e547b0d82f4888141 (patch) | |
tree | 7105c926a70e8d001094dddd844c329c1690135a /src | |
parent | e064000a355005f596557c2ad10d5d189996f426 (diff) |
Grids/Notifiers: Notify triggers of units moving within their LoS.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index c48d1947eec..571d56b618e 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -131,7 +131,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) if (!u->IsAlive() || !c->IsAlive() || c == u || u->IsInFlight()) return; - if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STATE_SIGHTLESS)) + if ((c->HasReactState(REACT_AGGRESSIVE) || c->IsTrigger()) && !c->HasUnitState(UNIT_STATE_SIGHTLESS)) { if (c->IsAIEnabled && c->CanSeeOrDetect(u, false, true)) c->AI()->MoveInLineOfSight_Safe(u); |