diff options
author | Kaelima <kaelima@live.se> | 2011-12-12 11:21:00 -0800 |
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committer | Kaelima <kaelima@live.se> | 2011-12-12 11:21:00 -0800 |
commit | e34eda37c74dcba3c5c59394bfa4ee4203cee73f (patch) | |
tree | 1df01931555d57f4000b85aaf5e8cbbf9e8a9ffd /src | |
parent | 6b01a3af0af75ff2bc3eea6f33699804aa25e5e1 (diff) | |
parent | 761c5c9e2f1c6c37f850353458c39f0dc1a14c77 (diff) |
Merge pull request #4257 from Warpten/bleed
Core/Spells: Rake's initial damage is a bleeding effect, it should thus ignore armor.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 659ebef92af..700d7f3f726 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1478,9 +1478,13 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* s return false; // bleeding effects are not reduced by armor - if (effIndex != MAX_SPELL_EFFECTS && spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE) - if (spellInfo->GetEffectMechanicMask(effIndex) & (1<<MECHANIC_BLEED)) - return false; + if (effIndex != MAX_SPELL_EFFECTS) + { + if (spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE || + spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) + if (spellInfo->GetEffectMechanicMask(effIndex) & (1<<MECHANIC_BLEED)) + return false; + } } return true; } |