diff options
author | megamage <none@none> | 2009-06-05 16:35:47 -0500 |
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committer | megamage <none@none> | 2009-06-05 16:35:47 -0500 |
commit | e354594925f5c422898c27323d0c884c3de3bcf0 (patch) | |
tree | a9c39abef5fff811f17c18ec9d32cf91c914217e /src | |
parent | f10d9916f13926ec00537dcf9b0cb809ced3b53a (diff) |
*Automatically revive players when they fall under the map.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index ca498f49f3c..131d21910bf 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4468,7 +4468,7 @@ void Player::RepopAtGraveyard() AreaTableEntry const *zone = GetAreaEntryByAreaID(GetAreaId()); // Such zones are considered unreachable as a ghost and the player must be automatically revived - if(!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY || GetTransport()) + if(!isAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY || GetTransport() || GetPositionZ() < -500.0f) { ResurrectPlayer(0.5f); SpawnCorpseBones(); |