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authormegamage <none@none>2009-05-18 10:22:43 -0500
committermegamage <none@none>2009-05-18 10:22:43 -0500
commite45c57f298acfb496947be150dd379e3f39bc673 (patch)
tree58714c920cd9b9265ee2b5512f281ff3e927fa29 /src
parenta57d52fa28dd547b136862ccd313690de0c5dee2 (diff)
*Fix the bug that startfall aoe damage also apply on direct target.
*Add starfall spell bonus for other ranks. By Uruviel and Nesocip. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellMgr.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 8a067ec734d..5de2f843c87 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -3281,9 +3281,12 @@ void SpellMgr::LoadSpellCustomAttr()
switch(spellInfo->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
- // starfall
+ // Starfall Target Selection
if(spellInfo->SpellFamilyFlags[2] & 0x100)
spellInfo->MaxAffectedTargets = 2;
+ // Starfall AOE Damage
+ else if(spellInfo->SpellFamilyFlags[2] & 0x800000)
+ mSpellCustomAttr[i] |= SPELL_ATTR_CU_EXCLUDE_SELF;
// Wild growth
else if(spellInfo->SpellFamilyFlags[1] & 0x4000000)
spellInfo->MaxAffectedTargets = 5;