diff options
author | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-03 23:28:12 +0100 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-03 23:28:12 +0100 |
commit | e465465c675d581b23e61471dd6256a3c3932a8f (patch) | |
tree | dc159e3a30c52fe29c1f236bda46be67082c8c15 /src | |
parent | a5b41b4b49af2c968889c81bbdc8a361b510a4d9 (diff) |
Fixed build
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index db8d00856b7..280a5a9d972 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -186,7 +186,7 @@ namespace Movement args.walk = unit->HasUnitMovementFlag(MOVEMENTFLAG_WALKING); args.flags.flying = unit->HasUnitMovementFlag(MovementFlags(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY)); args.flags.smoothGroundPath = true; // enabled by default, CatmullRom mode or client config "pathSmoothing" will disable this - args.flags.steering = unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_STEERING); + args.flags.steering = unit->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_STEERING); } void MoveSplineInit::SetFacing(const Unit* target) diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 3db34d1f04e..6bfd65c6fe2 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -289,7 +289,7 @@ public: void UpdateAI(uint32 diff) override { // Reset flags after a certain time has passed so that the next player has to start the 'event' again - if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) + if (me->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) { if (ResetFlagTimer <= diff) { @@ -2457,7 +2457,7 @@ public: }) .Schedule(Seconds(1), [this](TaskContext context) { - if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR)) + if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR)) me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR); context.Repeat(); }); |