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authorjoschiwald <joschiwald.trinity@gmail.com>2017-03-03 23:28:12 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2017-03-03 23:28:12 +0100
commite465465c675d581b23e61471dd6256a3c3932a8f (patch)
treedc159e3a30c52fe29c1f236bda46be67082c8c15 /src
parenta5b41b4b49af2c968889c81bbdc8a361b510a4d9 (diff)
Fixed build
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index db8d00856b7..280a5a9d972 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -186,7 +186,7 @@ namespace Movement
args.walk = unit->HasUnitMovementFlag(MOVEMENTFLAG_WALKING);
args.flags.flying = unit->HasUnitMovementFlag(MovementFlags(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_DISABLE_GRAVITY));
args.flags.smoothGroundPath = true; // enabled by default, CatmullRom mode or client config "pathSmoothing" will disable this
- args.flags.steering = unit->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_STEERING);
+ args.flags.steering = unit->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_STEERING);
}
void MoveSplineInit::SetFacing(const Unit* target)
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 3db34d1f04e..6bfd65c6fe2 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -289,7 +289,7 @@ public:
void UpdateAI(uint32 diff) override
{
// Reset flags after a certain time has passed so that the next player has to start the 'event' again
- if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
+ if (me->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
{
if (ResetFlagTimer <= diff)
{
@@ -2457,7 +2457,7 @@ public:
})
.Schedule(Seconds(1), [this](TaskContext context)
{
- if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR))
+ if ((me->HasAura(SPELL_AURA_TIRED_S) || me->HasAura(SPELL_AURA_TIRED_G)) && me->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR))
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER | UNIT_NPC_FLAG_MAILBOX | UNIT_NPC_FLAG_VENDOR);
context.Repeat();
});