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authorTreeston <treeston.mmoc@gmail.com>2018-02-12 03:25:05 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-02-12 03:25:05 +0100
commite4e6e2209c8ad6cc534460a4ec9f6da469761d15 (patch)
treedbb0ce8865c132636208ad2b0328b3f99e6051ae /src
parentf6bf9bc04ddb4e310a6086a6081b1d4b3455fc6d (diff)
Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.
As a result, inheriting scripts calling Start in on-create hooks (like JustSummoned) will now work properly again. Tagging #20310.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
2 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 504226a2c2a..1a61a9dc6a9 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -72,7 +72,7 @@ void EscortAI::JustDied(Unit* /*killer*/)
}
}
-void EscortAI::JustAppeared()
+void EscortAI::InitializeAI()
{
_escortState = STATE_ESCORT_NONE;
@@ -84,8 +84,6 @@ void EscortAI::JustAppeared()
if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
-
- Reset();
}
void EscortAI::ReturnToLastPoint()
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 883262c459d..cb4fa0e84fa 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -40,9 +40,9 @@ struct TC_GAME_API EscortAI : public ScriptedAI
explicit EscortAI(Creature* creature);
~EscortAI() { }
+ void InitializeAI() override;
void MoveInLineOfSight(Unit* who) override;
void JustDied(Unit*) override;
- void JustAppeared() override;
void ReturnToLastPoint();
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override;
void MovementInform(uint32, uint32) override;