diff options
author | Spp <spp@jorge.gr> | 2011-10-18 11:13:56 +0200 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2011-10-18 11:13:56 +0200 |
commit | e5fb7f093f0362502af7a855e87c2cbabba60c48 (patch) | |
tree | 43dc9d6778b30ae86324ae9a6dbb4b2ff4c86b77 /src | |
parent | ee69fc940e8bccba0f61032e37bde77ccc10e27c (diff) |
Minor cleanups here and there
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Item/ItemPrototype.h | 1 | ||||
-rwxr-xr-x | src/server/game/Entities/Object/Updates/UpdateMask.h | 3 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 70 |
3 files changed, 34 insertions, 40 deletions
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index 155673edbaa..03212c129fd 100755 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -729,7 +729,6 @@ struct ItemTemplate bool IsWeaponVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_WEAPON_ENCHANTMENT; } bool IsArmorVellum() const { return Class == ITEM_CLASS_TRADE_GOODS && SubClass == ITEM_SUBCLASS_ARMOR_ENCHANTMENT; } bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_PROTO_FLAG_CONJURED); } - }; // Benchmarked: Faster than std::map (insert/find) diff --git a/src/server/game/Entities/Object/Updates/UpdateMask.h b/src/server/game/Entities/Object/Updates/UpdateMask.h index 09bc0b4cc80..abe3c299062 100755 --- a/src/server/game/Entities/Object/Updates/UpdateMask.h +++ b/src/server/game/Entities/Object/Updates/UpdateMask.h @@ -72,6 +72,9 @@ class UpdateMask UpdateMask& operator = (const UpdateMask& mask) { + if (this == &mask) + return *this; + SetCount(mask.mCount); memcpy(mUpdateMask, mask.mUpdateMask, mBlocks << 2); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ec4e7eba4f8..be23574e8b5 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1148,7 +1148,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) } } - for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr++) + for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr) StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount); // bags and main-hand weapon must equipped at this moment @@ -2456,7 +2456,7 @@ void Player::RegenerateAll() // Runes act as cooldowns, and they don't need to send any data if (getClass() == CLASS_DEATH_KNIGHT) - for (uint32 i = 0; i < MAX_RUNES; ++i) + for (uint8 i = 0; i < MAX_RUNES; ++i) if (uint32 cd = GetRuneCooldown(i)) SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0); @@ -2860,7 +2860,6 @@ void Player::SetGMVisible(bool on) if (on) { m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag - m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER); } else @@ -5063,7 +5062,7 @@ void Player::BuildPlayerRepop() StopMirrorTimers(); //disable timers(bars) - SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0f); //see radius of death player? + SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, float(1.0f)); //see radius of death player? // set and clear other SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); @@ -9533,7 +9532,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) // End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC data << uint32(0xde9) << uint32(0x0); // 16 3561 C data << uint32(0xde8) << uint32(0x0); // 17 3560 B - data << uint32(0xde7) << uint32(0x0); // 18 3559 A + data << uint32(0xde7) << uint32(0x0); // 18 3559 A data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control @@ -13343,17 +13342,17 @@ void Player::UpdateSoulboundTradeItems() { if (!*itr) { - itr = m_itemSoulboundTradeable.erase(itr++); + m_itemSoulboundTradeable.erase(itr++); continue; } if ((*itr)->GetOwnerGUID() != GetGUID()) { - itr = m_itemSoulboundTradeable.erase(itr++); + m_itemSoulboundTradeable.erase(itr++); continue; } if ((*itr)->CheckSoulboundTradeExpire()) { - itr = m_itemSoulboundTradeable.erase(itr++); + m_itemSoulboundTradeable.erase(itr++); continue; } ++itr; @@ -13599,7 +13598,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool } } } - // Cast custom spell vs all equal basepoints getted from enchant_amount + // Cast custom spell vs all equal basepoints got from enchant_amount if (basepoints) CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item); else @@ -14589,8 +14588,7 @@ bool Player::CanCompleteQuest(uint32 quest_id) if (!qInfo) return false; - RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(quest_id); - if (!qInfo->IsRepeatable() && rewItr != m_RewardedQuests.end()) + if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()) return false; // not allow re-complete quest // auto complete quest @@ -14919,8 +14917,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, if (log_slot < MAX_QUEST_LOG_SIZE) SetQuestSlot(log_slot, 0); - RewardedQuestSet::const_iterator rewItr = m_RewardedQuests.find(quest_id); - bool rewarded = (rewItr != m_RewardedQuests.end()); + bool rewarded = (m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()); // Not give XP in case already completed once repeatable quest uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this)*sWorld->getRate(RATE_XP_QUEST)); @@ -15669,11 +15666,11 @@ void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pGroupGuy = itr->getSource(); + Player* player = itr->getSource(); // for any leave or dead (with not released body) group member at appropriate distance - if (pGroupGuy && pGroupGuy->IsAtGroupRewardDistance(pEventObject) && !pGroupGuy->GetCorpse()) - pGroupGuy->AreaExploredOrEventHappens(questId); + if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse()) + player->AreaExploredOrEventHappens(questId); } } else @@ -19803,7 +19800,7 @@ void Player::RemoveSpellMods(Spell* spell) for (uint8 i=0; i<MAX_SPELLMOD; ++i) { - for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();) + for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();) { SpellModifier* mod = *itr; ++itr; @@ -19835,8 +19832,7 @@ void Player::DropModCharge(SpellModifier* mod, Spell* spell) if (spell && mod->ownerAura && mod->charges > 0) { - --mod->charges; - if (mod->charges == 0) + if (--mod->charges == 0) mod->charges = -1; spell->m_appliedMods.insert(mod->ownerAura); @@ -21504,7 +21500,7 @@ void Player::SendInitialPacketsBeforeAddToMap() data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4); data << uint32(secsToTimeBitFields(sWorld->GetGameTime())); - data << (float)0.01666667f; // game speed + data << float(0.01666667f); // game speed data << uint32(0); // added in 3.1.2 GetSession()->SendPacket(&data); @@ -21549,7 +21545,7 @@ void Player::SendInitialPacketsAfterAddToMap() if (HasAuraType(SPELL_AURA_MOD_STUN)) SetMovement(MOVE_ROOT); - // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that don't must be re-applied. + // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied. if (HasAuraType(SPELL_AURA_MOD_ROOT)) { WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10); @@ -22328,27 +22324,27 @@ bool Player::GetsRecruitAFriendBonus(bool forXP) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pGroupGuy = itr->getSource(); - if (!pGroupGuy) + Player* player = itr->getSource(); + if (!player) continue; - if (!pGroupGuy->IsAtRecruitAFriendDistance(this)) + if (!player->IsAtRecruitAFriendDistance(this)) continue; // member (alive or dead) or his corpse at req. distance if (forXP) { // level must be allowed to get RaF bonus - if (pGroupGuy->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) + if (player->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) continue; // level difference must be small enough to get RaF bonus, UNLESS we are lower level - if (pGroupGuy->getLevel() < getLevel()) - if (uint8(getLevel() - pGroupGuy->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE)) + if (player->getLevel() < getLevel()) + if (uint8(getLevel() - player->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE)) continue; } - bool ARecruitedB = (pGroupGuy->GetSession()->GetRecruiterId() == GetSession()->GetAccountId()); - bool BRecruitedA = (GetSession()->GetRecruiterId() == pGroupGuy->GetSession()->GetAccountId()); + bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId()); + bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId()); if (ARecruitedB || BRecruitedA) { recruitAFriend = true; @@ -22376,16 +22372,16 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pGroupGuy = itr->getSource(); - if (!pGroupGuy) + Player* player = itr->getSource(); + if (!player) continue; - if (!pGroupGuy->IsAtGroupRewardDistance(pRewardSource)) + if (!player->IsAtGroupRewardDistance(pRewardSource)) continue; // member (alive or dead) or his corpse at req. distance // quest objectives updated only for alive group member or dead but with not released body - if (pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse()) - pGroupGuy->KilledMonsterCredit(creature_id, creature_guid); + if (player->isAlive()|| !player->GetCorpse()) + player->KilledMonsterCredit(creature_id, creature_guid); } } else // if (!group) @@ -22787,10 +22783,6 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const return false; } -// *********************************** -// -------------TRINITY--------------- -// *********************************** - void Player::StopCastingBindSight() { if (WorldObject* target = GetViewpoint()) @@ -24724,7 +24716,7 @@ float Player::GetAverageItemLevel() if (m_items[i] && m_items[i]->GetTemplate()) sum += m_items[i]->GetTemplate()->GetItemLevelIncludingQuality(); - count++; + ++count; } return ((float)sum) / count; |