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authorDuarte Duarte <dnpd.dd@gmail.com>2015-01-27 21:03:04 +0000
committerDuarte Duarte <dnpd.dd@gmail.com>2015-01-27 21:03:04 +0000
commite5fd47c3efad299dcd739ceeeb280ca6263ec29a (patch)
tree2cea0c97bf7c69a65e8c382620c30c1a40057390 /src
parent34bbf031c04916b104432dc6e5d12b5ab05c4833 (diff)
parent3edd93d1e54081d1b3c01916cc2082dc6f4157b7 (diff)
Merge pull request #13968 from Gooyeth/6.x.stuck
Core/Spells: Stuck effect correction (6.0.3)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 3eeb50a2d39..64e74424f70 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -3942,7 +3942,13 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
return;
}
- // the player is teleported to home
+ // the player dies if hearthstone is in cooldown, else the player is teleported to home
+ if (player->HasSpellCooldown(8690))
+ {
+ player->Kill(player);
+ return;
+ }
+
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation(), TELE_TO_SPELL);
// Stuck spell trigger Hearthstone cooldown