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authorShauren <shauren.trinity@gmail.com>2015-09-25 21:26:31 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-25 21:26:31 +0200
commite68ff4186e685de00362b12bc0b5084a4d6065dd (patch)
tree3d93e12dfdb73f453cb705e52b2ae07f03a7fe1e /src
parent9207304d3225c04bf15e04cf0cbbd5cf90a535ed (diff)
Core/Commands: Fixed .gobject move and turn
(cherry picked from commit 7eb25f1af6b74d3559b541d45da6cce50e657ba4) Closes #3802 Closes #15598
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h1
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp2
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp53
3 files changed, 39 insertions, 17 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 26c712730cd..b91f1b6eeee 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -843,6 +843,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
float GetStationaryY() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); }
float GetStationaryZ() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); }
float GetStationaryO() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); }
+ void RelocateStationaryPosition(float x, float y, float z, float o) { m_stationaryPosition.Relocate(x, y, z, o); }
float GetInteractionDistance();
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 9cd3945d44d..236675a7d29 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -352,6 +352,7 @@ GameObject* Transport::CreateGOPassenger(uint32 guid, GameObjectData const* data
go->m_movementInfo.transport.pos.Relocate(x, y, z, o);
CalculatePassengerPosition(x, y, z, &o);
go->Relocate(x, y, z, o);
+ go->RelocateStationaryPosition(x, y, z, o);
if (!go->IsPositionValid())
{
@@ -704,6 +705,7 @@ void Transport::UpdatePassengerPositions(PassengerSet& passengers)
break;
case TYPEID_GAMEOBJECT:
GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o, false);
+ passenger->ToGameObject()->RelocateStationaryPosition(x, y, z, o);
break;
case TYPEID_DYNAMICOBJECT:
GetMap()->DynamicObjectRelocation(passenger->ToDynObject(), x, y, z, o);
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 990b925697e..0a45506c736 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -428,16 +428,26 @@ public:
o = player->GetOrientation();
}
+ Map* map = object->GetMap();
+
object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), o);
object->UpdateRotationFields();
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
-
object->SaveToDB();
- object->Refresh();
- handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUID().GetCounter(), object->GetGOInfo()->name.c_str(), object->GetGUID().GetCounter(), o);
+ // Generate a completely new spawn with new guid
+ // 3.3.5a client caches recently deleted objects and brings them back to life
+ // when CreateObject block for this guid is received again
+ // however it entirely skips parsing that block and only uses already known location
+ object->Delete();
+
+ object = new GameObject();
+ if (!object->LoadGameObjectFromDB(guidLow, map))
+ {
+ delete object;
+ return false;
+ }
+ handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name.c_str(), object->GetSpawnId());
return true;
}
@@ -470,21 +480,20 @@ public:
char* toY = strtok(NULL, " ");
char* toZ = strtok(NULL, " ");
+ float x, y, z;
if (!toX)
{
Player* player = handler->GetSession()->GetPlayer();
- object->Relocate(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), object->GetOrientation());
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
+ player->GetPosition(x, y, z);
}
else
{
if (!toY || !toZ)
return false;
- float x = (float)atof(toX);
- float y = (float)atof(toY);
- float z = (float)atof(toZ);
+ x = (float)atof(toX);
+ y = (float)atof(toY);
+ z = (float)atof(toZ);
if (!MapManager::IsValidMapCoord(object->GetMapId(), x, y, z))
{
@@ -492,17 +501,27 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
- object->Relocate(x, y, z, object->GetOrientation());
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
}
+ Map* map = object->GetMap();
+
+ object->Relocate(x, y, z, object->GetOrientation());
object->SaveToDB();
- object->Refresh();
- handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUID().GetCounter(), object->GetGOInfo()->name.c_str(), object->GetGUID().GetCounter());
+ // Generate a completely new spawn with new guid
+ // 3.3.5a client caches recently deleted objects and brings them back to life
+ // when CreateObject block for this guid is received again
+ // however it entirely skips parsing that block and only uses already known location
+ object->Delete();
+
+ object = new GameObject();
+ if (!object->LoadGameObjectFromDB(guidLow, map))
+ {
+ delete object;
+ return false;
+ }
+ handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name.c_str(), object->GetSpawnId());
return true;
}