diff options
| author | Wyrserth <43747507+Wyrserth@users.noreply.github.com> | 2019-06-15 14:17:29 +0200 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-06-15 14:17:29 +0200 |
| commit | e6ad9b10cf381625ca1955cf6081ea1a8b14de11 (patch) | |
| tree | 94f9ead37f84004dae8c58838623fa2d10da6df6 /src | |
| parent | 678f3dd687432b4229d903a8acfb882c2336e168 (diff) | |
Core/Loot: fix some issues with master loot and don't allow players to see soulbound recipes that they already learned in the loot window. (#23410)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Loot/Loot.cpp | 24 | ||||
| -rw-r--r-- | src/server/game/Loot/Loot.h | 2 |
3 files changed, 21 insertions, 9 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index a685d6c0fbc..557cab0cb4e 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -453,7 +453,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) ItemPosCountVec dest; InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); - if (item.follow_loot_rules && !item.AllowedForPlayer(target)) + if (!item.AllowedForPlayer(target, true)) msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; if (msg != EQUIP_ERR_OK) { @@ -463,8 +463,6 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) _player->SendLootError(lootguid, LOOT_ERROR_MASTER_INV_FULL); else _player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER); - - target->SendEquipError(msg, nullptr, nullptr, item.itemid); return; } diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index 140e614541b..b893557de98 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -54,7 +54,7 @@ LootItem::LootItem(LootStoreItem const& li) } // Basic checks for player/item compatibility - if false no chance to see the item in the loot -bool LootItem::AllowedForPlayer(Player const* player) const +bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter) const { // DB conditions check if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(player), conditions)) @@ -64,10 +64,6 @@ bool LootItem::AllowedForPlayer(Player const* player) const if (!pProto) return false; - // not show loot for players without profession or those who already know the recipe - if ((pProto->Flags & ITEM_FLAG_HIDE_UNUSABLE_RECIPE) && (!player->HasSkill(pProto->RequiredSkill) || player->HasSpell(pProto->Spells[1].SpellId))) - return false; - // not show loot for not own team if ((pProto->Flags2 & ITEM_FLAG2_FACTION_HORDE) && player->GetTeam() != HORDE) return false; @@ -75,6 +71,24 @@ bool LootItem::AllowedForPlayer(Player const* player) const if ((pProto->Flags2 & ITEM_FLAG2_FACTION_ALLIANCE) && player->GetTeam() != ALLIANCE) return false; + // Master looter can see certain items even if the character can't loot them + if (!isGivenByMasterLooter && player->GetGroup() && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) + { + // check quest requirements + if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && (needs_quest || pProto->StartQuest)) + return false; + + return true; + } + + // Don't allow loot for players without profession or those who already know the recipe + if ((pProto->Flags & ITEM_FLAG_HIDE_UNUSABLE_RECIPE) && (!player->HasSkill(pProto->RequiredSkill) || player->HasSpell(pProto->Spells[1].SpellId))) + return false; + + // Don't allow to loot soulbound recipes that the player has already learned + if (pProto->Class == ITEM_CLASS_RECIPE && pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->Spells[1].SpellId != 0 && player->HasSpell(pProto->Spells[1].SpellId)) + return false; + // check quest requirements if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid))) return false; diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h index c6a52ab1c3f..89be2bbd307 100644 --- a/src/server/game/Loot/Loot.h +++ b/src/server/game/Loot/Loot.h @@ -149,7 +149,7 @@ struct TC_GAME_API LootItem { }; // Basic checks for player/item compatibility - if false no chance to see the item in the loot - bool AllowedForPlayer(Player const* player) const; + bool AllowedForPlayer(Player const* player, bool isGivenByMasterLooter = false) const; void AddAllowedLooter(Player const* player); GuidSet const& GetAllowedLooters() const { return allowedGUIDs; } }; |
