diff options
author | megamage <none@none> | 2009-09-02 18:49:29 -0500 |
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committer | megamage <none@none> | 2009-09-02 18:49:29 -0500 |
commit | e6dd36debef6d7e79f0c92e94d17218932c57ef2 (patch) | |
tree | 5a187c5b8cd0812323b3b17da81498b376444523 /src | |
parent | 09974f0598ddac3bc9ae954cd4ff68950c280cb5 (diff) |
*Fix a typo in rev "the bug that Elemental Invisibility causes the creatures to constantly evade".
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8cd2fc5c0d6..b613c2b9ade 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10605,7 +10605,7 @@ bool Unit::canAttack(Unit const* target, bool force) const // shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman if(m_invisibilityMask || target->m_invisibilityMask) - if(!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(target)) + if(!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this)) return false; if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) |