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authormegamage <none@none>2009-04-22 17:52:01 -0500
committermegamage <none@none>2009-04-22 17:52:01 -0500
commite7e03d167e9ea2fa2d29b240b9597fb0a1c3b160 (patch)
treee0418fa21c12ce9b57fea8f6d4ca3215990f7489 /src
parent1cd8ea8c1abbb1b110a0af36b60ec9d17c608da3 (diff)
parentdc326fdf2cd1320d07a65dcfaf3c9761d71489e0 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp6
-rw-r--r--src/game/Map.cpp2
-rw-r--r--src/game/SpellAuras.cpp9
-rw-r--r--src/game/World.cpp2
5 files changed, 21 insertions, 4 deletions
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
index 6c64a255370..719e6f32eff 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
@@ -166,6 +166,12 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI
if (!UpdateVictim() )
return;
+ if(m_creature->HasAura(SPELL_BANISH, 0))
+ {
+ EnterEvadeMode();
+ return;
+ }
+
if (CorrosiveAcid_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_CORROSIVE_ACID);
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
index b8c6162a809..3f4c2d5b62c 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
@@ -187,7 +187,7 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI
Unit *Left = Unit::GetUnit(*m_creature,LeftHead);
Unit *Right = Unit::GetUnit(*m_creature,RightHead);
- if (!Left && !Right)
+ if (!Left || !Right)
return;
ithreat = rand()%4;
@@ -240,7 +240,7 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI
Unit *Left = Unit::GetUnit(*m_creature,LeftHead);
Unit *Right = Unit::GetUnit(*m_creature,RightHead);
- if (!Left && !Right)
+ if (!Left || !Right)
return;
ikilling = rand()%2;
@@ -269,7 +269,7 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI
Unit *Left = Unit::GetUnit(*m_creature,LeftHead);
Unit *Right = Unit::GetUnit(*m_creature,RightHead);
- if (!Left && !Right)
+ if (!Left || !Right)
return;
DoScriptText(YELL_DIE_L, Left);
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 0dabf205af7..adefb0770ae 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -732,7 +732,9 @@ void Map::Update(const uint32 &t_diff)
i_lock = true;
+ MoveAllCreaturesInMoveList();
RelocationNotify();
+ RemoveAllObjectsInRemoveList();
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index c8b78b759c2..a41e791c38a 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -5390,6 +5390,15 @@ void AuraEffect::HandleAuraModPacify(bool apply, bool Real)
m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
else
m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+
+
+ if(m_spellProto->Id == 45839){
+ if(apply){
+ m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }else{
+ m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+ }
}
void AuraEffect::HandleAuraModPacifyAndSilence(bool apply, bool Real)
diff --git a/src/game/World.cpp b/src/game/World.cpp
index fe96d160a10..375cab10f42 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1778,7 +1778,7 @@ void World::Update(uint32 diff)
/// </ul>
///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
- MapManager::Instance().DoDelayedMovesAndRemoves();
+ //MapManager::Instance().DoDelayedMovesAndRemoves();
// update the instance reset times
sInstanceSaveManager.Update();