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authorKandera <kanderacutie@hotmail.com>2011-11-18 14:57:30 -0500
committerKandera <kanderacutie@hotmail.com>2011-11-18 14:57:30 -0500
commite814cd8c35e30832d5e5a5129745283fafac20c6 (patch)
tree3f26208edd951392c250de3d9f7cc89a1c609d7d /src
parent8ea8dd4f3d0f73599aad6441925b8ab555939877 (diff)
Core/Mechanic: Resurrection (fixed the issue with players ressing in place then being ported to the person who revived them.)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9b1b2c34aaa..82e4ffe6769 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -5087,8 +5087,6 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
- setDeathState(ALIVE);
-
SetMovement(MOVE_LAND_WALK);
SetMovement(MOVE_UNROOT);
@@ -5118,6 +5116,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
// update visibility
UpdateObjectVisibility();
+ setDeathState(ALIVE);
+
if (!applySickness)
return;