diff options
| author | Kandera <kanderacutie@hotmail.com> | 2011-11-18 14:57:30 -0500 |
|---|---|---|
| committer | Kandera <kanderacutie@hotmail.com> | 2011-11-18 14:57:30 -0500 |
| commit | e814cd8c35e30832d5e5a5129745283fafac20c6 (patch) | |
| tree | 3f26208edd951392c250de3d9f7cc89a1c609d7d /src | |
| parent | 8ea8dd4f3d0f73599aad6441925b8ab555939877 (diff) | |
Core/Mechanic: Resurrection (fixed the issue with players ressing in place then being ported to the person who revived them.)
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9b1b2c34aaa..82e4ffe6769 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5087,8 +5087,6 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0)) SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND); - setDeathState(ALIVE); - SetMovement(MOVE_LAND_WALK); SetMovement(MOVE_UNROOT); @@ -5118,6 +5116,8 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) // update visibility UpdateObjectVisibility(); + setDeathState(ALIVE); + if (!applySickness) return; |
