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authormegamage <none@none.none>2011-09-19 17:22:27 -0400
committermegamage <none@none.none>2011-09-19 17:22:27 -0400
commite81b3c6fdedd5517c40a403c3f8e3042270242f4 (patch)
tree8779571384c9b2588bc669e4ef4139c032b51a0f /src
parentd7f9aafe9ff1ec4cbb02e57a8ebcfa9a5ba6381e (diff)
Move thread-unsafe events from Player to BattlegroundQueue. Fix crash #2960.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp10
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.h5
3 files changed, 13 insertions, 6 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index faf04196b40..86a9511bcf8 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -134,7 +134,7 @@ void BattlegroundMgr::Update(uint32 diff)
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundQueueTypeId(scheduled[i] >> 16 & 255);
BattlegroundTypeId bgTypeId = BattlegroundTypeId((scheduled[i] >> 8) & 255);
BattlegroundBracketId bracket_id = BattlegroundBracketId(scheduled[i] & 255);
- m_BattlegroundQueues[bgQueueTypeId].Update(bgTypeId, bracket_id, arenaType, arenaMMRating > 0, arenaMMRating);
+ m_BattlegroundQueues[bgQueueTypeId].BattlegroundQueueUpdate(diff, bgTypeId, bracket_id, arenaType, arenaMMRating > 0, arenaMMRating);
}
}
@@ -148,7 +148,7 @@ void BattlegroundMgr::Update(uint32 diff)
sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr: UPDATING ARENA QUEUES");
for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
- m_BattlegroundQueues[qtype].Update(
+ m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff,
BATTLEGROUND_AA, BattlegroundBracketId(bracket),
BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId(qtype)), true, 0);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 198f3019304..9cd87bf4725 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -45,6 +45,8 @@ BattlegroundQueue::BattlegroundQueue()
BattlegroundQueue::~BattlegroundQueue()
{
+ m_events.KillAllEvents(false);
+
m_QueuedPlayers.clear();
for (int i = 0; i < MAX_BATTLEGROUND_BRACKETS; ++i)
{
@@ -456,10 +458,10 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
// create remind invite events
BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, ginfo->ArenaType, ginfo->RemoveInviteTime);
- plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITATION_REMIND_TIME));
+ m_events.AddEvent(inviteEvent, m_events.CalculateTime(INVITATION_REMIND_TIME));
// create automatic remove events
BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, bgQueueTypeId, ginfo->RemoveInviteTime);
- plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME));
+ m_events.AddEvent(removeEvent, m_events.CalculateTime(INVITE_ACCEPT_WAIT_TIME));
WorldPacket data;
@@ -724,8 +726,10 @@ this method is called when group is inserted, or player / group is removed from
it must be called after fully adding the members of a group to ensure group joining
should be called from Battleground::RemovePlayer function in some cases
*/
-void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
+void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
{
+ m_events.Update(diff);
+
//if no players in queue - do nothing
if (m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty() &&
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 30c913e4f22..10bff57a251 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -69,7 +69,7 @@ class BattlegroundQueue
BattlegroundQueue();
~BattlegroundQueue();
- void Update(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0);
+ void BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0);
void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id);
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
@@ -122,6 +122,9 @@ class BattlegroundQueue
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
uint32 m_SumOfWaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS];
+
+ // Event handler
+ EventProcessor m_events;
};
/*