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authorspp <none@none>2009-12-14 02:01:22 +0100
committerspp <none@none>2009-12-14 02:01:22 +0100
commite8831429f416f7b3e047b519dfbf127a6fab594d (patch)
tree04bbd6d50b8bdf830ae92e1563f8bbeedb809995 /src
parent5d988a617f1530f5dda02632bf9de19d12fe17c3 (diff)
Implementation of Glyph of Dancing Rune Weapon. Related #365
* Original patch by tali (modified to remove hardcoded values) --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 3a7c7cc8c7d..eb6cc81a5de 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -7307,6 +7307,8 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
break;
case 49028: // Dancing Rune Weapon
duration += m_originalCaster->GetPower(POWER_RUNIC_POWER) * 10;
+ if (AuraEffect *aurEff = m_originalCaster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
+ duration += aurEff->GetAmount();
break;
}
if(Player* modOwner = m_originalCaster->GetSpellModOwner())