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authorKillyana <morphone1@gmail.com>2017-11-25 19:35:44 +0100
committerfunjoker <funjoker109@gmail.com>2021-02-15 19:13:25 +0100
commite8b1bb5ca565897b6d39f9740bf0af3a1cf40a59 (patch)
tree8b97583fdda9f6245fc2666467045fdf8aaeaed4 /src
parent66fa9e11cd5595db92e9267a6673f10f4528433d (diff)
Core/Reputation: Fix reaction with rival factions
Closes #9469 Ref #20661 (cherry picked from commit e85a48179e3c1964cc70af1f779fd83eab62d93b)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 4e18c5f0978..ba7870c1bc0 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -445,8 +445,8 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on)
void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const
{
- // not allow declare war to own faction
- if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED))
+ // Do not allow to declare war to our own faction. But allow for rival factions (eg Aldor vs Scryer).
+ if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED) && !(faction->Flags & FACTION_FLAG_RIVAL))
return;
// already set