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authormegamage <none@none>2008-12-30 22:22:56 -0600
committermegamage <none@none>2008-12-30 22:22:56 -0600
commite92364df80e36559686fc17b21f0c5cb78ccdea7 (patch)
treea154c417a5c7c7fc06086d2535c48868c8fbeda3 /src
parent1d800d912ccb3b62879708235d302afc2be9c73a (diff)
*Do not check power and stun for triggered spells. This fix the bug that bg mark is not casted on stunned target and that devastate needs extra rage.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 832a8d46092..73a0c114704 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -3638,14 +3638,15 @@ uint8 Spell::CanCast(bool strict)
if(uint8 castResult = CheckRange(strict))
return castResult;
+ if(!m_IsTriggeredSpell)
{
if(uint8 castResult = CheckPower())
return castResult;
- }
- if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
+ //if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
if(uint8 castResult = CheckCasterAuras())
return castResult;
+ }
for (int i = 0; i < 3; i++)
{