diff options
| author | joshwhedon <ludovic.barbier03@gmail.com> | 2020-05-16 05:54:33 +1000 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-04 15:33:04 +0100 |
| commit | e95215e9ae160ef896add877793a9d6aa7dc133b (patch) | |
| tree | d6d8740f41f785d001b9786ece14ad0da38a1b9f /src | |
| parent | 89afeed41b4f040e4852b35183f30291588662d7 (diff) | |
Removing a duplicate item combat spell handling causing poisons (and others) to proc twice. (#24627)
https://github.com/TrinityCore/TrinityCore/issues/24608
(cherry picked from commit 4db77bc913a24ce7a14428a2936c836728ba4100)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 7632a0c6993..af14b186ce2 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2628,10 +2628,6 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) { spellDamageInfo = std::make_unique<DamageInfo>(damageInfo, SPELL_DIRECT_DAMAGE, spell->m_attackType, hitMask); procSpellType |= PROC_SPELL_TYPE_DAMAGE; - - if (caster->GetTypeId() == TYPEID_PLAYER && !spell->m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) && !spell->m_spellInfo->HasAttribute(SPELL_ATTR4_SUPPRESS_WEAPON_PROCS) && - (spell->m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || spell->m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)) - caster->ToPlayer()->CastItemCombatSpell(*spellDamageInfo); } } |
