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authorLéo Gautheron <leo_g_autheron@hotmail.fr>2017-12-17 15:29:30 +0100
committerjackpoz <giacomopoz@gmail.com>2017-12-17 15:29:30 +0100
commite96cf0b2426068947864a36eaece2a9312c0e48e (patch)
tree76226d79265a073fd99603352b2f271cf61b687e /src
parent45b2bcfaf266cac74806ed71f32b8dc02cd2321e (diff)
Core/Unit: make neutral guards attack players involved in PvP
Fix https://github.com/TrinityCore/TrinityCore/issues/17635
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7722bea42d0..995714ae2e7 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8913,6 +8913,9 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
Player const* player = playerAffectingAttacker ? playerAffectingAttacker : playerAffectingTarget;
Unit const* creature = playerAffectingAttacker ? target : this;
+ if (creature->IsContestedGuard() && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
+ return true;
+
if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
{
if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))