diff options
author | Léo Gautheron <leo_g_autheron@hotmail.fr> | 2017-12-17 15:29:30 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2017-12-17 15:29:30 +0100 |
commit | e96cf0b2426068947864a36eaece2a9312c0e48e (patch) | |
tree | 76226d79265a073fd99603352b2f271cf61b687e /src | |
parent | 45b2bcfaf266cac74806ed71f32b8dc02cd2321e (diff) |
Core/Unit: make neutral guards attack players involved in PvP
Fix https://github.com/TrinityCore/TrinityCore/issues/17635
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7722bea42d0..995714ae2e7 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8913,6 +8913,9 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo Player const* player = playerAffectingAttacker ? playerAffectingAttacker : playerAffectingTarget; Unit const* creature = playerAffectingAttacker ? target : this; + if (creature->IsContestedGuard() && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) + return true; + if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry()) { if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate))) |