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authorBrian <runningnak3d@gmail.com>2010-01-21 18:39:27 -0700
committerBrian <runningnak3d@gmail.com>2010-01-21 18:39:27 -0700
commitea3b11f8c22a3eef0725bba4ed05888e72c9851e (patch)
treebac9abacd587dffa5631a6a5ee9fb559ce71e337 /src
parentb4a6fd1a81c13bd71fef24290953a2f274099672 (diff)
parent7162dcd4758c182752537ec5cb123063d94150bf (diff)
* merge
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp19
-rw-r--r--src/game/Creature.h30
-rw-r--r--src/game/ObjectMgr.cpp6
-rw-r--r--src/game/StatSystem.cpp4
-rw-r--r--src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp22
-rw-r--r--src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp7
-rw-r--r--src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp14
-rw-r--r--src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp7
-rw-r--r--src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp7
-rw-r--r--src/scripts/world/npcs_special.cpp4
-rw-r--r--src/shared/Database/SQLStorage.cpp4
11 files changed, 34 insertions, 90 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 4b6e8186801..29ed9983cd2 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1107,24 +1107,15 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
//damage
float damagemod = 1.0f;//_GetDamageMod(rank);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- float attackpower = stats->GenerateAttackPower(cinfo);
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, mindmg * damagemod);
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxdmg * damagemod);
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
- SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, attackpower * damagemod);
+ SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod);
+ SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod);
- // ranged damage
- float minrangeddmg = stats->GenerateRangedDmg(cinfo) / 2.5f;
- float maxrangeddmg = stats->GenerateRangedDmg(cinfo) - mindmg;
- float rangedattackpower = (minrangeddmg + maxrangeddmg) / 2 * 0.3;
+ SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod);
- SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, minrangeddmg * damagemod);
- SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, maxrangeddmg * damagemod);
-
- SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, rangedattackpower * damagemod);
}
float Creature::_GetHealthMod(int32 Rank)
diff --git a/src/game/Creature.h b/src/game/Creature.h
index d3bee8d2eca..ad8dfc2b01c 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -89,7 +89,10 @@ struct CreatureInfo
float speed;
float scale;
uint32 rank;
+ float mindmg;
+ float maxdmg;
uint32 dmgschool;
+ uint32 attackpower;
float dmg_multiplier;
uint32 baseattacktime;
uint32 rangeattacktime;
@@ -101,6 +104,9 @@ struct CreatureInfo
uint32 trainer_spell;
uint32 trainer_class;
uint32 trainer_race;
+ float minrangedmg;
+ float maxrangedmg;
+ uint32 rangedattackpower;
uint32 type; // enum CreatureType values
uint32 type_flags; // enum CreatureTypeFlags mask values
uint32 lootid;
@@ -123,8 +129,6 @@ struct CreatureInfo
float ModHealth;
float ModMana;
float ModArmor;
- float ModDmg;
- float ModRangedDmg;
bool RacialLeader;
uint32 questItems[6];
uint32 movementId;
@@ -171,8 +175,6 @@ struct TRINITY_DLL_SPEC CreatureBaseStats
uint32 BaseHealth[MAX_CREATURE_BASE_HP];
uint32 BaseMana;
uint32 BaseArmor;
- uint32 BaseDmg;
- uint32 BaseRangedDmg;
// Helpers
@@ -195,26 +197,6 @@ struct TRINITY_DLL_SPEC CreatureBaseStats
return uint32((BaseArmor * info->ModArmor) + 0.5f);
}
- uint32 GenerateMinDmg(CreatureInfo const* info) const
- {
- return uint32((BaseDmg * (info->baseattacktime / 1000.0f) / 2.5f) * info->ModDmg + 0.5f);
- }
-
- uint32 GenerateMaxDmg(CreatureInfo const* info) const
- {
- return uint32((BaseDmg * (info->baseattacktime / 1000) - GenerateMinDmg(info)) * info->ModDmg + 0.5f);
- }
-
- uint32 GenerateAttackPower(CreatureInfo const* info) const
- {
- return uint32(((GenerateMinDmg(info) + GenerateMaxDmg(info)) / 2.0f * 0.3f) * info->ModDmg + 0.5f);
- }
-
- uint32 GenerateRangedDmg(CreatureInfo const* info) const
- {
- return uint32((BaseDmg * (info->baseattacktime / 1000.0f) * info->ModRangedDmg) + 0.5f);
- }
-
static CreatureBaseStats const* GetBaseStats(uint32 level, uint8 unitClass);
};
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 3416fcff41d..7c2c2e6a658 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -8917,7 +8917,7 @@ CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint32 level, uint8 uni
void ObjectMgr::LoadCreatureClassLevelStats()
{
- QueryResult *result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor, basedmg, baserangeddmg FROM creature_classlevelstats");
+ QueryResult *result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats");
if (!result)
{
@@ -8941,8 +8941,6 @@ void ObjectMgr::LoadCreatureClassLevelStats()
stats.BaseHealth[i] = fields[i + 2].GetUInt32();
stats.BaseMana = fields[5].GetUInt32();
stats.BaseArmor = fields[6].GetUInt32();
- stats.BaseDmg = fields[7].GetUInt32();
- stats.BaseRangedDmg = fields[8].GetUInt32();
if (stats.Level > STRONG_MAX_LEVEL)
{
@@ -8989,8 +8987,6 @@ void ObjectMgr::LoadCreatureClassLevelStats()
CreatureBaseStats new_stats = CreatureBaseStats();
new_stats.BaseArmor = 1;
- new_stats.BaseDmg = 1;
- new_stats.BaseRangedDmg = 1;
for (uint8 j = 0; j < MAX_CREATURE_BASE_HP; ++j)
new_stats.BaseHealth[j] = 1;
new_stats.BaseMana = 0;
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index b5895fbb2e6..7197779fdfd 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -25,7 +25,6 @@
#include "SharedDefines.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
-#include "ObjectMgr.h"
/*#######################################
######## ########
@@ -866,8 +865,7 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
/* difference in AP between current attack power and base value from DB */
- CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(getLevel(), GetCreatureInfo()->unit_class);
- float att_pwr_change = GetTotalAttackPowerValue(attType) - stats->GenerateAttackPower(GetCreatureInfo());
+ float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->attackpower;
float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
diff --git a/src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp b/src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
index 6a40cecacb6..dcba83ab249 100644
--- a/src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
+++ b/src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
@@ -270,11 +270,8 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI
//damage
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, mindmg);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxdmg);
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg);
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg);
m_creature->UpdateDamagePhysical(BASE_ATTACK);
}
@@ -396,18 +393,15 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI
//damage
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2 * mindmg);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2 * maxdmg);
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg);
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg);
m_creature->UpdateDamagePhysical(BASE_ATTACK);
- m_creature->SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, mindmg);
- m_creature->SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, maxdmg);
+ m_creature->SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg);
+ m_creature->SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg);
//Sigh, updating only works on main attack, do it manually ....
- m_creature->SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindmg);
- m_creature->SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdmg);
+ m_creature->SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, cinfo->mindmg);
+ m_creature->SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, cinfo->maxdmg);
m_creature->SetAttackTime(OFF_ATTACK, (m_creature->GetAttackTime(BASE_ATTACK)*150)/100);
}
diff --git a/src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp b/src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
index 05ab5c81447..7cea97bb7c2 100644
--- a/src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
+++ b/src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
@@ -234,11 +234,8 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 35)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 35)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
diff --git a/src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp b/src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
index e240ae5db9a..e4b12ffb972 100644
--- a/src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
+++ b/src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
@@ -145,11 +145,8 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
DoScriptText(SAY_TRANSFORM, m_creature);
DoCast(m_creature, SPELL_SPIDER_FORM);
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 35)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 35)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
DoCast(m_creature->getVictim(), SPELL_ENVOLWINGWEB);
@@ -188,11 +185,8 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
{
m_creature->SetDisplayId(15220);
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 1)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 1)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
PhaseTwo = false;
diff --git a/src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp b/src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
index 3f8b49c8970..e7002673cd3 100644
--- a/src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
+++ b/src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
@@ -185,11 +185,8 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetHealth(int(m_creature->GetMaxHealth()*1.0));
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 40)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 40)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
DoResetThreat();
PhaseTwo = true;
diff --git a/src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp b/src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
index 5ea03ab4615..3b094b74b1e 100644
--- a/src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
+++ b/src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
@@ -148,11 +148,8 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI
DoCast(m_creature, SPELL_SNAKE_FORM);
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.00f);
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 25)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 25)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 25)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 25)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
DoResetThreat();
PhaseTwo = true;
diff --git a/src/scripts/world/npcs_special.cpp b/src/scripts/world/npcs_special.cpp
index 93e68d074e1..a57507f9c6a 100644
--- a/src/scripts/world/npcs_special.cpp
+++ b/src/scripts/world/npcs_special.cpp
@@ -1580,7 +1580,6 @@ struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
SpellTimer = 0;
CreatureInfo const *Info = m_creature->GetCreatureInfo();
- CreatureBaseStats const *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), Info->unit_class);
if (Info->Entry == C_VIPER)
IsViper = true;
@@ -1589,9 +1588,8 @@ struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
//Add delta to make them not all hit the same time
uint32 delta = (rand() % 7) * 100;
- float attackpower = stats->GenerateAttackPower(Info);
m_creature->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, Info->baseattacktime + delta);
- m_creature->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , attackpower);
+ m_creature->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , Info->attackpower);
}
//Redefined for random target selection:
diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp
index efe00b9c0f6..e36297ed35b 100644
--- a/src/shared/Database/SQLStorage.cpp
+++ b/src/shared/Database/SQLStorage.cpp
@@ -27,8 +27,8 @@ extern DatabasePostgre WorldDatabase;
extern DatabaseMysql WorldDatabase;
#endif
-const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiffiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisiifffffliiiiiiiliiis";
-const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiffiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisiifffffliiiiiiiliiii";
+const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiis";
+const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiii";
const char CreatureDataAddonInfofmt[]="iiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiis";