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authorTreeston <treeston.mmoc@gmail.com>2019-07-13 17:44:41 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-16 00:37:01 +0100
commitea753efb9370455979c8af8ebaafa734b77d6052 (patch)
treef34607eef7b093e44510dca18b441146a52e58e3 /src
parent71b2f8c6ab26ef7683100fdf288813e87f6bbf73 (diff)
Core/Chat: Rewrite some custom channel handling. Channel creation now properly saves passwords. Closes #23589.
(cherry picked from commit 8c16f318fe072709fc40c61987570dba8f5b6483)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Chat/Channels/Channel.cpp2
-rw-r--r--src/server/game/Chat/Channels/Channel.h8
-rw-r--r--src/server/game/Chat/Channels/ChannelMgr.cpp60
-rw-r--r--src/server/game/Chat/Channels/ChannelMgr.h4
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
-rw-r--r--src/server/game/Handlers/ChannelHandler.cpp19
6 files changed, 64 insertions, 35 deletions
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 08994da8cbe..ac60980b713 100644
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -204,7 +204,7 @@ void Channel::JoinChannel(Player* player, std::string const& pass)
return;
}
- if (!_channelPassword.empty() && pass != _channelPassword)
+ if (!CheckPassword(pass))
{
WrongPasswordAppend appender;
ChannelNameBuilder<WrongPasswordAppend> builder(this, appender);
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index 9a8399054c2..616da00ed36 100644
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -185,10 +185,10 @@ class TC_GAME_API Channel
bool IsLFG() const { return (GetFlags() & CHANNEL_FLAG_LFG) != 0; }
bool IsAnnounce() const { return _announceEnabled; }
- void SetAnnounce(bool nannounce) { _announceEnabled = nannounce; }
+ void SetAnnounce(bool announce) { _announceEnabled = announce; }
- std::string const& GetPassword() const { return _channelPassword; }
- void SetPassword(std::string const& npassword) { _channelPassword = npassword; }
+ void SetPassword(std::string const& password) { _channelPassword = password; }
+ bool CheckPassword(std::string const& password) const { return _channelPassword.empty() || (_channelPassword == password); }
uint32 GetNumPlayers() const { return uint32(_playersStore.size()); }
@@ -197,7 +197,7 @@ class TC_GAME_API Channel
AreaTableEntry const* GetZoneEntry() const { return _zoneEntry; }
- void JoinChannel(Player* player, std::string const& pass);
+ void JoinChannel(Player* player, std::string const& pass = "");
void LeaveChannel(Player* player, bool send = true, bool suspend = false);
void KickOrBan(Player const* player, std::string const& badname, bool ban);
diff --git a/src/server/game/Chat/Channels/ChannelMgr.cpp b/src/server/game/Chat/Channels/ChannelMgr.cpp
index c572ee48704..3f68a1cd964 100644
--- a/src/server/game/Chat/Channels/ChannelMgr.cpp
+++ b/src/server/game/Chat/Channels/ChannelMgr.cpp
@@ -82,35 +82,47 @@ Channel* ChannelMgr::GetChannelForPlayerByGuid(ObjectGuid channelGuid, Player* p
return nullptr;
}
-Channel* ChannelMgr::GetJoinChannel(uint32 channelId, std::string const& name, AreaTableEntry const* zoneEntry /*= nullptr*/)
+Channel* ChannelMgr::GetSystemChannel(uint32 channelId, AreaTableEntry const* zoneEntry /* = nullptr */)
{
- if (channelId) // builtin
- {
- ObjectGuid channelGuid = CreateBuiltinChannelGuid(channelId, zoneEntry);
- auto itr = _channels.find(channelGuid);
- if (itr != _channels.end())
- return itr->second;
+ ObjectGuid channelGuid = CreateBuiltinChannelGuid(channelId, zoneEntry);
+ auto itr = _channels.find(channelGuid);
+ if (itr != _channels.end())
+ return itr->second;
+
+ Channel* newChannel = new Channel(channelGuid, channelId, _team, zoneEntry);
+ _channels[channelGuid] = newChannel;
+ return newChannel;
+}
- Channel* newChannel = new Channel(channelGuid, channelId, _team, zoneEntry);
- _channels[channelGuid] = newChannel;
- return newChannel;
- }
- else // custom
- {
- std::wstring channelName;
- if (!Utf8toWStr(name, channelName))
- return nullptr;
+Channel* ChannelMgr::CreateCustomChannel(std::string const& name)
+{
+ std::wstring channelName;
+ if (!Utf8toWStr(name, channelName))
+ return nullptr;
- wstrToLower(channelName);
+ wstrToLower(channelName);
- auto itr = _customChannels.find(channelName);
- if (itr != _customChannels.end())
- return itr->second;
+ Channel*& c = _customChannels[channelName];
+ if (c)
+ return nullptr;
- Channel* newChannel = new Channel(CreateCustomChannelGuid(), name, _team);
- _customChannels[channelName] = newChannel;
- return newChannel;
- }
+ Channel* newChannel = new Channel(CreateCustomChannelGuid(), name, _team);
+ c = newChannel;
+ return newChannel;
+}
+
+Channel* ChannelMgr::GetCustomChannel(std::string const& name) const
+{
+ std::wstring channelName;
+ if (!Utf8toWStr(name, channelName))
+ return nullptr;
+
+ wstrToLower(channelName);
+ auto itr = _customChannels.find(channelName);
+ if (itr != _customChannels.end())
+ return itr->second;
+ else
+ return nullptr;
}
Channel* ChannelMgr::GetChannel(uint32 channelId, std::string const& name, Player* player, bool notify /*= true*/, AreaTableEntry const* zoneEntry /*= nullptr*/) const
diff --git a/src/server/game/Chat/Channels/ChannelMgr.h b/src/server/game/Chat/Channels/ChannelMgr.h
index 796a1bd0d6e..e523dd1c04e 100644
--- a/src/server/game/Chat/Channels/ChannelMgr.h
+++ b/src/server/game/Chat/Channels/ChannelMgr.h
@@ -40,7 +40,9 @@ class TC_GAME_API ChannelMgr
static Channel* GetChannelForPlayerByNamePart(std::string const& namePart, Player* playerSearcher);
static Channel* GetChannelForPlayerByGuid(ObjectGuid channelGuid, Player* playerSearcher);
- Channel* GetJoinChannel(uint32 channelId, std::string const& name, AreaTableEntry const* zoneEntry = nullptr);
+ Channel* GetSystemChannel(uint32 channelId, AreaTableEntry const* zoneEntry = nullptr);
+ Channel* CreateCustomChannel(std::string const& name);
+ Channel* GetCustomChannel(std::string const& name) const;
Channel* GetChannel(uint32 channelId, std::string const& name, Player* player, bool notify = true, AreaTableEntry const* zoneEntry = nullptr) const;
void LeftChannel(std::string const& name);
void LeftChannel(uint32 channelId, AreaTableEntry const* zoneEntry);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ad525d51145..e8ae4bbdd49 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4889,7 +4889,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
if (channelEntry->Flags & CHANNEL_DBC_FLAG_CITY_ONLY && usedChannel)
continue; // Already on the channel, as city channel names are not changing
- joinChannel = cMgr->GetJoinChannel(channelEntry->ID, std::string(), current_zone);
+ joinChannel = cMgr->GetSystemChannel(channelEntry->ID, current_zone);
if (usedChannel)
{
if (joinChannel != usedChannel)
@@ -4902,13 +4902,13 @@ void Player::UpdateLocalChannels(uint32 newZone)
}
}
else
- joinChannel = cMgr->GetJoinChannel(channelEntry->ID, std::string());
+ joinChannel = cMgr->GetSystemChannel(channelEntry->ID);
}
else
removeChannel = usedChannel;
if (joinChannel)
- joinChannel->JoinChannel(this, ""); // Changed Channel: ... or Joined Channel: ...
+ joinChannel->JoinChannel(this); // Changed Channel: ... or Joined Channel: ...
if (removeChannel)
{
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp
index b85eb83eefc..9cd28f709b5 100644
--- a/src/server/game/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Handlers/ChannelHandler.cpp
@@ -58,8 +58,23 @@ void WorldSession::HandleJoinChannel(WorldPackets::Channel::JoinChannel& packet)
return;
if (ChannelMgr* cMgr = ChannelMgr::ForTeam(GetPlayer()->GetTeam()))
- if (Channel* channel = cMgr->GetJoinChannel(packet.ChatChannelId, packet.ChannelName, zone))
- channel->JoinChannel(GetPlayer(), packet.Password);
+ {
+ if (packet.ChatChannelId)
+ { // system channel
+ if (Channel* channel = cMgr->GetSystemChannel(packet.ChatChannelId, zone))
+ channel->JoinChannel(GetPlayer());
+ }
+ else
+ { // custom channel
+ if (Channel* channel = cMgr->GetCustomChannel(packet.ChannelName))
+ channel->JoinChannel(GetPlayer(), packet.Password);
+ else if (Channel* channel = cMgr->CreateCustomChannel(packet.ChannelName))
+ {
+ channel->SetPassword(packet.Password);
+ channel->JoinChannel(GetPlayer(), packet.Password);
+ }
+ }
+ }
}
void WorldSession::HandleLeaveChannel(WorldPackets::Channel::LeaveChannel& packet)