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authorShauren <shauren.trinity@gmail.com>2012-11-24 00:08:15 +0100
committerShauren <shauren.trinity@gmail.com>2012-11-24 00:08:15 +0100
commiteb10226b02ec3cf0370840ebed00315fed566262 (patch)
treeb3ed5a323e8eced14fff0542e9d788aefa33e40c /src
parentbc95305d579e7dd27830440238a8fa6b986d2cde (diff)
Core/Battlegrounds: Fixed loading StartMaxDist (this time properly)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 11a7cf14e73..a0f95e1eaef 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -700,7 +700,8 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
data.MaxPlayersPerTeam = fields[2].GetUInt16();
data.LevelMin = fields[3].GetUInt8();
data.LevelMax = fields[4].GetUInt8();
- data.StartMaxDist = fields[9].GetFloat();
+ float dist = fields[9].GetFloat();
+ data.StartMaxDist = dist * dist;
data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString());
data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];