diff options
author | leak <leak@bitmx.net> | 2012-03-25 20:19:48 +0200 |
---|---|---|
committer | leak <leak@bitmx.net> | 2012-03-25 20:20:25 +0200 |
commit | eb1af303992d055a963b5c93681fdff9956f1eb4 (patch) | |
tree | c28d8ef743d39b3ca107a1df828650c3f6c4407b /src | |
parent | 04099402cd0401b14a8727e6674e2bb382e95ef5 (diff) |
Core/DBLayer: Convert PAppend() queries to prepared statements No.3
Diffstat (limited to 'src')
3 files changed, 166 insertions, 59 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 377b5254144..f6051cd4c6e 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1269,9 +1269,19 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data) CharacterDatabase.EscapeString(declinedname.name[i]); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->PAppend("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid)); - trans->PAppend("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u', '%s', '%s', '%s', '%s', '%s')", - GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str()); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); + stmt->setUInt32(0, GUID_LOPART(guid)); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME); + stmt->setUInt32(0, GUID_LOPART(guid)); + + for (uint8 i = 0; i < 5; i++) + stmt->setString(i+1, declinedname.name[i]); + + trans->Append(stmt); + CharacterDatabase.CommitTransaction(trans); WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); @@ -1679,8 +1689,18 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) CharacterDatabase.EscapeString(newname); Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->PAppend("UPDATE `characters` SET name='%s', race='%u', at_login=at_login & ~ %u WHERE guid='%u'", newname.c_str(), race, used_loginFlag, lowGuid); - trans->PAppend("DELETE FROM character_declinedname WHERE guid ='%u'", lowGuid); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_FACTION_OR_RACE); + stmt->setString(0, newname); + stmt->setUInt8(1, race); + stmt->setUInt16(2, used_loginFlag); + stmt->setUInt32(3, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); + sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race); BattlegroundTeamId team = BG_TEAM_ALLIANCE; @@ -1701,52 +1721,68 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) // Switch Languages // delete all languages first - trans->PAppend("DELETE FROM `character_skills` WHERE `skill` IN (98, 113, 759, 111, 313, 109, 115, 315, 673, 137) AND `guid`='%u'", lowGuid); - // now add them back + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); + + // Now add them back + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE); + stmt->setUInt32(0, lowGuid); + + + // Faction specific languages if (team == BG_TEAM_ALLIANCE) { - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 98, 300, 300)", lowGuid); - switch (race) - { - case RACE_DWARF: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 111, 300, 300)", lowGuid); - break; - case RACE_DRAENEI: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 759, 300, 300)", lowGuid); - break; - case RACE_GNOME: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 313, 300, 300)", lowGuid); - break; - case RACE_NIGHTELF: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 113, 300, 300)", lowGuid); - break; - } + stmt->setUInt16(1, 98); } else if (team == BG_TEAM_HORDE) { - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 109, 300, 300)", lowGuid); - switch (race) - { - case RACE_UNDEAD_PLAYER: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 673, 300, 300)", lowGuid); - break; - case RACE_TAUREN: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 115, 300, 300)", lowGuid); - break; - case RACE_TROLL: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 315, 300, 300)", lowGuid); - break; - case RACE_BLOODELF: - trans->PAppend("INSERT INTO `character_skills` (guid, skill, value, max) VALUES (%u, 137, 300, 300)", lowGuid); - break; - } + stmt->setUInt16(1, 109); } + trans->Append(stmt); + + // Race specific languages + stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE); + stmt->setUInt32(0, lowGuid); + + switch (race) + { + case RACE_DWARF: + stmt->setUInt16(1, 111); + break; + case RACE_DRAENEI: + stmt->setUInt16(1, 759); + break; + case RACE_GNOME: + stmt->setUInt16(1, 313); + break; + case RACE_NIGHTELF: + stmt->setUInt16(1, 113); + break; + case RACE_UNDEAD_PLAYER: + stmt->setUInt16(1, 673); + break; + case RACE_TAUREN: + stmt->setUInt16(1, 115); + break; + case RACE_TROLL: + stmt->setUInt16(1, 315); + break; + case RACE_BLOODELF: + stmt->setUInt16(1, 137); + break; + } + + trans->Append(stmt); + if (recv_data.GetOpcode() == CMSG_CHAR_FACTION_CHANGE) { // Delete all Flypaths - trans->PAppend("UPDATE `characters` SET taxi_path = '' WHERE guid ='%u'", lowGuid); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); if (level > 7) { @@ -1788,11 +1824,17 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) taximaskstream << "0 "; taximaskstream << '0'; std::string taximask = taximaskstream.str(); - trans->PAppend("UPDATE `characters` SET `taximask`= '%s' WHERE `guid` = '%u'", taximask.c_str(), lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK); + stmt->setString(0, taximask); + stmt->setUInt32(1, lowGuid); + trans->Append(stmt); } // Delete all current quests - trans->PAppend("DELETE FROM `character_queststatus` WHERE guid ='%u'", GUID_LOPART(guid)); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS); + stmt->setUInt32(0, GUID_LOPART(guid)); + trans->Append(stmt); // Delete record of the faction old completed quests { @@ -1843,15 +1885,21 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND)) { // Delete Friend List - trans->PAppend("DELETE FROM `character_social` WHERE `guid`= '%u'", lowGuid); - trans->PAppend("DELETE FROM `character_social` WHERE `friend`= '%u'", lowGuid); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND); + stmt->setUInt32(0, lowGuid); + trans->Append(stmt); + } // Leave Arena Teams Player::LeaveAllArenaTeams(guid); // Reset homebind and position - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); stmt->setUInt32(0, lowGuid); trans->Append(stmt); @@ -1882,10 +1930,17 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { uint32 achiev_alliance = it->first; uint32 achiev_horde = it->second; - trans->PAppend("DELETE FROM `character_achievement` WHERE `achievement`=%u AND `guid`=%u", - team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, lowGuid); - trans->PAppend("UPDATE `character_achievement` SET achievement = '%u' where achievement = '%u' AND guid = '%u'", - team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde, team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance, lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); + stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt32(1, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT); + stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); + stmt->setUInt32(2, lowGuid); + trans->Append(stmt); } // Item conversion @@ -1893,8 +1948,12 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { uint32 item_alliance = it->first; uint32 item_horde = it->second; - trans->PAppend("UPDATE `item_instance` ii, `character_inventory` ci SET ii.itemEntry = '%u' WHERE ii.itemEntry = '%u' AND ci.guid = '%u' AND ci.item = ii.guid", - team == BG_TEAM_ALLIANCE ? item_alliance : item_horde, team == BG_TEAM_ALLIANCE ? item_horde : item_alliance, guid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); + stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? item_alliance : item_horde)); + stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? item_horde : item_alliance)); + stmt->setUInt32(2, guid); + trans->Append(stmt); } // Spell conversion @@ -1902,10 +1961,17 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { uint32 spell_alliance = it->first; uint32 spell_horde = it->second; - trans->PAppend("DELETE FROM `character_spell` WHERE `spell`=%u AND `guid`=%u", - team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, lowGuid); - trans->PAppend("UPDATE `character_spell` SET spell = '%u' where spell = '%u' AND guid = '%u'", - team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde, team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance, lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); + stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde)); + stmt->setUInt32(1, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE); + stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde)); + stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance)); + stmt->setUInt32(2, lowGuid); + trans->Append(stmt); } // Reputation conversion @@ -1913,10 +1979,17 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { uint32 reputation_alliance = it->first; uint32 reputation_horde = it->second; - trans->PAppend("DELETE FROM character_reputation WHERE faction = '%u' AND guid = '%u'", - team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, lowGuid); - trans->PAppend("UPDATE `character_reputation` SET faction = '%u' where faction = '%u' AND guid = '%u'", - team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde, team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance, lowGuid); + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION); + stmt->setUInt32(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); + stmt->setUInt32(1, lowGuid); + trans->Append(stmt); + + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE); + stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); + stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance)); + stmt->setUInt32(2, lowGuid); + trans->Append(stmt); } } diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index cf3b7fdd5e6..d6019d0b6da 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -483,4 +483,21 @@ void CharacterDatabaseConnection::DoPrepareStatements() PREPARE_STATEMENT(CHAR_DEL_PET_SPELL_BY_SPELL, "DELETE FROM pet_spell WHERE guid = ? and spell = ?", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_INS_PET_SPELL, "INSERT INTO pet_spell (guid, spell, active) VALUES (?, ?, ?)", CONNECTION_ASYNC); PREPARE_STATEMENT(CHAR_INS_PET_AURA, "INSERT INTO pet_aura (guid, caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_DECLINED_NAME, "DELETE FROM character_declinedname WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_DECLINED_NAME, "INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_FACTION_OR_RACE, "UPDATE characters SET name = ?, race = ?, at_login = at_login & ~ ? WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_SKILL_LANGUAGES, "DELETE FROM character_skills WHERE skill IN (98, 113, 759, 111, 313, 109, 115, 315, 673, 137) AND guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_INS_CHAR_SKILL_LANGUAGE, "INSERT INTO `character_skills` (guid, skill, value, max) VALUES (?, ?, 300, 300)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_CHAR_TAXI_PATH, "UPDATE characters SET taxi_path = '' WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_CHAR_TAXIMASK, "UPDATE characters SET taximask = ? WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_QUESTSTATUS, "DELETE FROM character_queststatus WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_SOCIAL_BY_GUID, "DELETE FROM character_social WHERE guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, "DELETE FROM character_social WHERE friend = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, "DELETE FROM character_achievement WHERE achievement = ? AND guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_CHAR_ACHIEVEMENT, "UPDATE character_achievement SET achievement = ? where achievement = ? AND guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE, "UPDATE item_instance ii, character_inventory ci SET ii.itemEntry = ? WHERE ii.itemEntry = ? AND ci.guid = ? AND ci.item = ii.guid", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_SPELL_BY_SPELL, "DELETE FROM character_spell WHERE spell = ? AND guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, "UPDATE character_spell SET spell = ? where spell = ? AND guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_DEL_CHAR_REP_BY_FACTION, "DELETE FROM character_reputation WHERE faction = ? AND guid = ?", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_CHAR_REP_FACTION_CHANGE, "UPDATE character_reputation SET faction = ? where faction = ? AND guid = ?", CONNECTION_ASYNC); } diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 0fce8d51c2f..05d0d0e6d36 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -446,6 +446,23 @@ enum CharacterDatabaseStatements CHAR_DEL_PET_SPELL_BY_SPELL, CHAR_INS_PET_SPELL, CHAR_INS_PET_AURA, + CHAR_DEL_CHAR_DECLINED_NAME, + CHAR_INS_CHAR_DECLINED_NAME, + CHAR_UPD_FACTION_OR_RACE, + CHAR_DEL_CHAR_SKILL_LANGUAGES, + CHAR_INS_CHAR_SKILL_LANGUAGE, + CHAR_UPD_CHAR_TAXI_PATH, + CHAR_UPD_CHAR_TAXIMASK, + CHAR_DEL_CHAR_QUESTSTATUS, + CHAR_DEL_CHAR_SOCIAL_BY_GUID, + CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, + CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, + CHAR_UPD_CHAR_ACHIEVEMENT, + CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE, + CHAR_DEL_CHAR_SPELL_BY_SPELL, + CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, + CHAR_DEL_CHAR_REP_BY_FACTION, + CHAR_UPD_CHAR_REP_FACTION_CHANGE, MAX_CHARACTERDATABASE_STATEMENTS, }; |