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authorSnapperRy <snapperryen@gmail.com>2016-07-07 21:55:52 +0200
committerGitHub <noreply@github.com>2016-07-07 21:55:52 +0200
commiteb1cd4c90708309a2e3c0e6e7c3e91645f725810 (patch)
treebe9225e71b6824d945d01951ac39638dc776443f /src
parent5230fed86815d421cea54d74c2400667bc794253 (diff)
Core/Script: small improvement for quest "The Hunt is On". (#17537)
Reset emotestate when the event starts.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 2c460b28072..e4829066ef8 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -2275,6 +2275,7 @@ public:
{
me->StopMoving();
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
if (Player* player = ObjectAccessor::GetPlayer(*me, uiPlayerGUID))
me->SetFacingToObject(player);
uiEventTimer = 3000;
@@ -2303,7 +2304,6 @@ public:
switch (me->GetEntry())
{
case NPC_SALTY_JOHN_THORPE:
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
Talk(SAY_HIDDEN_CULTIST_1);
uiEventTimer = 5000;
uiEventPhase = 2;