diff options
| author | jackpoz <giacomopoz@gmail.com> | 2019-05-04 19:36:00 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-12-03 22:01:02 +0100 |
| commit | eb25fbd485ccf7791fff415d5e0aaf5cb8329584 (patch) | |
| tree | 4b0a978b25b45851ea4df600e0c3c5f453143df5 /src | |
| parent | 19ce65c01b41b22e3d6c7009d83f6d12ff6b18c5 (diff) | |
Core/Misc: Apply fatigue when flying too
Fix #22856
(cherry picked from commit a76d01278a8f7986414edd0eaefaa42344926dbd)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index df0101c7101..11a37491c8d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26006,9 +26006,6 @@ int32 Player::NextGroupUpdateSequenceNumber(GroupCategory category) void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code Unit::ProcessTerrainStatusUpdate(status, liquidData); |
