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authorjackpoz <giacomopoz@gmail.com>2019-05-04 19:36:00 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-03 22:01:02 +0100
commiteb25fbd485ccf7791fff415d5e0aaf5cb8329584 (patch)
tree4b0a978b25b45851ea4df600e0c3c5f453143df5 /src
parent19ce65c01b41b22e3d6c7009d83f6d12ff6b18c5 (diff)
Core/Misc: Apply fatigue when flying too
Fix #22856 (cherry picked from commit a76d01278a8f7986414edd0eaefaa42344926dbd)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index df0101c7101..11a37491c8d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26006,9 +26006,6 @@ int32 Player::NextGroupUpdateSequenceNumber(GroupCategory category)
void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData)
{
- if (IsFlying())
- return;
-
// process liquid auras using generic unit code
Unit::ProcessTerrainStatusUpdate(status, liquidData);