diff options
author | Nay <dnpd.dd@gmail.com> | 2013-08-09 08:44:56 -0700 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-08-09 08:44:56 -0700 |
commit | eba8c2d3456c0d044124c95b38efc7dc914fdb53 (patch) | |
tree | eb0945c6c04d6ebb3ca6fa108b836042b3a0ec6a /src | |
parent | edf77a4cf6e6a86d6ab41addacbe39a0ecff1ee4 (diff) | |
parent | d87b0fff2fedfefe30c25171a0fe187084ef02ba (diff) |
Merge pull request #10464 from Discover-/SmartAI-Set-Active
Core/SmartAI: Allow SMART_ACTION_SET_ACTIVE to take a parameter for on/o...
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 6 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 7 |
2 files changed, 9 insertions, 4 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index d5af023a5f0..261c4166a15 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1131,13 +1131,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u case SMART_ACTION_SET_VISIBILITY: { if (me) - me->SetVisible(e.action.visibility.state ? true : false); + me->SetVisible(e.action.visibility.state); break; } case SMART_ACTION_SET_ACTIVE: { - if (GetBaseObject()) - GetBaseObject()->setActive(true); + if (WorldObject* baseObj = GetBaseObject()) + baseObj->setActive(e.action.active.state); break; } case SMART_ACTION_ATTACK_START: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 724a0684ab9..394ede7fb54 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -429,7 +429,7 @@ enum SMART_ACTION SMART_ACTION_SET_DATA = 45, // Field, Data (only creature @todo) SMART_ACTION_MOVE_FORWARD = 46, // distance SMART_ACTION_SET_VISIBILITY = 47, // on/off - SMART_ACTION_SET_ACTIVE = 48, // No Params + SMART_ACTION_SET_ACTIVE = 48, // on/off SMART_ACTION_ATTACK_START = 49, // SMART_ACTION_SUMMON_GO = 50, // GameObjectID, DespawnTime in ms, SMART_ACTION_KILL_UNIT = 51, // @@ -727,6 +727,11 @@ struct SmartAction } summonGO; struct + { + uint32 state; + } active; + + struct { uint32 id; } taxi; |