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authorNay <dnpd.dd@gmail.com>2013-08-06 18:19:18 +0100
committerNay <dnpd.dd@gmail.com>2013-08-06 18:19:18 +0100
commitebaee135c94cce270acc0581f9a3347ed2135358 (patch)
tree262bda4a983b140f17ddc5eb43a6dc21a85ad0f3 /src
parent8dfaf27d25a8bfe7bba9f82154b59284084c0721 (diff)
Server/Player: Fix a logical mistake in ApplyEquipCooldown
Thanks Joschiwald
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6544d9350a8..b6d93f75dd9 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22684,10 +22684,10 @@ void Player::ApplyEquipCooldown(Item* pItem)
if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
continue;
- //! Don't replace longer cooldowns by equip cooldown if we have any.
+ // Don't replace longer cooldowns by equip cooldown if we have any.
SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > time(NULL) + 30)
- break;
+ continue;
AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), time(NULL) + 30);