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authorUnholychick <lucas__jensen@hotmail.com>2014-12-24 16:40:51 +0100
committerUnholychick <lucas__jensen@hotmail.com>2014-12-25 22:21:15 +0100
commitebf95e7ed7f518c54d9c4044e050d50e0dcb0c57 (patch)
tree697d69de26256ecafadb8bd4e316b3c69cca3170 /src
parent998f1f98737ec169b36e6e45025e055d8aa6b770 (diff)
Core/Scripts: Add new SpellScript hook OnEffectSuccessfulDispel
Adds SpellScript hook to execute scripts after succesful dispels, example could be warlock pets Devour Magic, which should only trigger when succesfully dispelling an aura.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp13
-rw-r--r--src/server/game/Spells/Spell.h1
-rw-r--r--src/server/game/Spells/SpellEffects.cpp17
-rw-r--r--src/server/game/Spells/SpellScript.cpp4
-rw-r--r--src/server/game/Spells/SpellScript.h5
5 files changed, 25 insertions, 15 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index eae52b77cff..66e67d0f09e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7299,6 +7299,19 @@ bool Spell::CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMo
return preventDefault;
}
+void Spell::CallScriptSuccessfulDispel(SpellEffIndex effIndex)
+{
+ for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
+ {
+ (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL);
+ std::list<SpellScript::EffectHandler>::iterator hookItrEnd = (*scritr)->OnEffectSuccessfulDispel.end(), hookItr = (*scritr)->OnEffectSuccessfulDispel.begin();
+ for (; hookItr != hookItrEnd; ++hookItr)
+ hookItr->Call(*scritr, effIndex);
+
+ (*scritr)->_FinishScriptCall();
+ }
+}
+
void Spell::CallScriptBeforeHitHandlers()
{
for (std::list<SpellScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 57302c4f32e..66eb4ae6ded 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -676,6 +676,7 @@ class Spell
SpellCastResult CallScriptCheckCastHandlers();
void PrepareScriptHitHandlers();
bool CallScriptEffectHandlers(SpellEffIndex effIndex, SpellEffectHandleMode mode);
+ void CallScriptSuccessfulDispel(SpellEffIndex effIndex);
void CallScriptBeforeHitHandlers();
void CallScriptOnHitHandlers();
void CallScriptAfterHitHandlers();
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 1a710eb6df9..7f445791d4e 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2259,7 +2259,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
TC_LOG_DEBUG("spells", "Spell: %s has learned spell %u from %s", player->GetGUID().ToString().c_str(), spellToLearn, m_caster->GetGUID().ToString().c_str());
}
-void Spell::EffectDispel(SpellEffIndex /*effIndex*/)
+void Spell::EffectDispel(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
@@ -2351,20 +2351,7 @@ void Spell::EffectDispel(SpellEffIndex /*effIndex*/)
}
m_caster->SendMessageToSet(&dataSuccess, true);
- // On success dispel
- // Devour Magic
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->GetCategory() == SPELLCATEGORY_DEVOUR_MAGIC)
- {
- if (SpellEffectInfo const* effect = GetEffect(EFFECT_1))
- {
- int32 heal_amount = effect->CalcValue(m_caster);
- m_caster->CastCustomSpell(m_caster, 19658, &heal_amount, NULL, NULL, true);
- // Glyph of Felhunter
- if (Unit* owner = m_caster->GetOwner())
- if (owner->GetAura(56249))
- owner->CastCustomSpell(owner, 19658, &heal_amount, NULL, NULL, true);
- }
- }
+ CallScriptSuccessfulDispel(effIndex);
}
void Spell::EffectDualWield(SpellEffIndex /*effIndex*/)
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 1d5eab259aa..1bd4d3be5d6 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -320,6 +320,10 @@ bool SpellScript::_Validate(SpellInfo const* entry)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ for (std::list<EffectHandler>::iterator itr = OnEffectSuccessfulDispel.begin(); itr != OnEffectSuccessfulDispel.end(); ++itr)
+ if (!(*itr).GetAffectedEffectsMask(entry))
+ TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSuccessfulDispel` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+
for (std::list<ObjectAreaTargetSelectHandler>::iterator itr = OnObjectAreaTargetSelect.begin(); itr != OnObjectAreaTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
TC_LOG_ERROR("scripts", "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index ba25a056ee8..0e4c78283bd 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -130,6 +130,7 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET,
SPELL_SCRIPT_HOOK_EFFECT_HIT,
SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET,
+ SPELL_SCRIPT_HOOK_EFFECT_SUCCESSFUL_DISPEL,
SPELL_SCRIPT_HOOK_BEFORE_HIT,
SPELL_SCRIPT_HOOK_HIT,
SPELL_SCRIPT_HOOK_AFTER_HIT,
@@ -292,6 +293,7 @@ class SpellScript : public _SpellScript
HookList<EffectHandler> OnEffectLaunchTarget;
HookList<EffectHandler> OnEffectHit;
HookList<EffectHandler> OnEffectHitTarget;
+ HookList<EffectHandler> OnEffectSuccessfulDispel;
#define SpellEffectFn(F, I, N) EffectHandlerFunction(&F, I, N)
// example: BeforeHit += SpellHitFn(class::function);
@@ -334,6 +336,9 @@ class SpellScript : public _SpellScript
// 11. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map
// 12. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map
+ // this hook is only executed after a successful dispel of any aura
+ // OnEffectSuccessfulDispel - executed just after effect successfully dispelled aura(s)
+
//
// methods allowing interaction with Spell object
//