diff options
author | Jan Van Buggenhout <chipzz@chipzz.be> | 2021-01-18 17:27:36 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-01-18 17:27:36 +0100 |
commit | ec689e790894cfcab5b44b3bd5a9cee036bc9daf (patch) | |
tree | 096778be7bafaa3504bacbfe695054f99c0a7ad8 /src | |
parent | c7e03e4cefca9e4079c033b4e320262605153b7b (diff) |
Core/Misc: Update WorldSocket::OnRead to WorldSocket::ReadDataHandler in comments and logging (#25885)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 36dfae06034..6bd99afa9f3 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -719,7 +719,7 @@ void WorldSession::Handle_NULL(WorldPacket& null) void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket) { - TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s" + TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::ReadDataHandler from %s" , GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str()); } diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 11fbc3c1805..8525f805899 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -591,7 +591,7 @@ class TC_GAME_API WorldSession public: // opcodes handlers void Handle_NULL(WorldPacket& recvPacket); // not used - void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead + void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::ReadDataHandler void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client |