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authorSubv <s.v.h21@hotmail.com>2012-10-10 09:25:25 -0500
committerSubv <s.v.h21@hotmail.com>2012-10-10 09:25:25 -0500
commitecc2362c69e24b2afc762bc32d11453d537a84fb (patch)
treece0deb13e027b75ecbe23c1e844d643b96b48cb2 /src
parentaf005641847690ec76bb8eb704aec22435030093 (diff)
Scripts/Commands: Fixed the command to restore a deleted character.
Thanks @vlad852
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Commands/cs_character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 080b2416c9a..1f32368adfd 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -224,7 +224,7 @@ public:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.lowGuid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
- sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[2].GetUInt8());
+ sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)