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authorAnubisss <none@none>2009-05-05 19:06:56 +0200
committerAnubisss <none@none>2009-05-05 19:06:56 +0200
commited98185d128627ab33240e51c9e8647ee5f977e6 (patch)
tree47c5cc2d7d458caffe4821b44f7adc7c0465141a /src
parent76740b9bcb10ce78bf4bb77fc40ca3e0a59ccfe5 (diff)
*Correct triggered spell for Mark of Blood. This fix the bug that Mark of Blood heal 4 instead of 4%.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 85190ed22fd..db01234757b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6431,7 +6431,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
if (dummySpell->Id == 49005)
{
// TODO: need more info (cooldowns/PPM)
- triggered_spell_id = 50424;
+ triggered_spell_id = 61607;
break;
}
// Vendetta