diff options
author | sirikfoll <sirikfoll@hotmail.com> | 2018-01-17 18:59:20 -0200 |
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committer | sirikfoll <sirikfoll@hotmail.com> | 2018-01-17 18:59:20 -0200 |
commit | ed9e220991e2aa3fa2d50359608fd27057cafbbc (patch) | |
tree | 30f3583daec5f839611538d4a6d7f9184aac9319 /src | |
parent | fb8885fabc04d9252ead8369159104b8a1cb43da (diff) |
Core/Player: Pass correct Zone ID to HandlePlayerLeaveZone
This will fix some issues with Wintergrasp, like phasing auras getting stuck and missing group invites for the battle, among others
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7fc57c2f305..ebd2397746a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6998,6 +6998,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) { if (!IsInWorld()) return; + uint32 const oldZone = m_zoneUpdateId; m_zoneUpdateId = newZone; m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; @@ -7007,8 +7008,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) // call leave script hooks immedately (before updating flags) if (oldZone != newZone) { - sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); - sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId); + sOutdoorPvPMgr->HandlePlayerLeaveZone(this, oldZone); + sBattlefieldMgr->HandlePlayerLeaveZone(this, oldZone); } // group update |