diff options
author | mik1893 <michele.roscelli@gmail.com> | 2015-07-02 14:23:33 +0200 |
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committer | DDuarte <dnpd.dd@gmail.com> | 2015-07-03 01:16:12 +0100 |
commit | ee168cae9b22fb418839af07d7b1e84e78350307 (patch) | |
tree | e3384decd8a40686f8546ea96174879135894eb4 /src | |
parent | 2dba70c65593534a9a9da6fe16735728002502d7 (diff) |
Merge pull request #14797 from czw/3.3.5
Core/Spells: Fix DK Death rune selection
(cherry picked from commit 94bb71e5a1f2b341e94aa6adc661f1200b2b10aa)
Conflicts:
src/server/game/Spells/Spell.cpp
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 05e2f5d33ff..6109ca0a5e1 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4508,6 +4508,10 @@ void Spell::TakeRunePower(bool didHit) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, runeCost[i], this); } + // Let's say we use a skill that requires a Frost rune. This is the order: + // - Frost rune + // - Death rune, originally a Frost rune + // - Death rune, any kind for (uint32 i = 0; i < MAX_RUNES; ++i) { RuneType rune = player->GetCurrentRune(i); @@ -4519,8 +4523,32 @@ void Spell::TakeRunePower(bool didHit) } } + // Find a Death rune where the base rune matches the one we need runeCost[RUNE_DEATH] += runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; + if (runeCost[RUNE_DEATH] > 0) + { + for (uint32 i = 0; i < MAX_RUNES; ++i) + { + RuneType rune = player->GetCurrentRune(i); + RuneType baseRune = player->GetBaseRune(i); + if (!player->GetRuneCooldown(i) && rune == RUNE_DEATH && runeCost[baseRune] > 0) + { + player->SetRuneCooldown(i, didHit ? player->GetRuneBaseCooldown(i) : uint32(RUNE_MISS_COOLDOWN), true); + player->SetLastUsedRune(rune); + runeCost[baseRune]--; + runeCost[rune]--; + + // keep Death Rune type if missed + if (didHit) + player->RestoreBaseRune(i); + + if (runeCost[RUNE_DEATH] == 0) + break; + } + } + } + // Grab any Death rune if (runeCost[RUNE_DEATH] > 0) { for (uint32 i = 0; i < MAX_RUNES; ++i) |