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authorw1sht0l1v3 <w1sht0l1v3@gmail.com>2012-03-22 12:54:31 +0200
committerw1sht0l1v3 <w1sht0l1v3@gmail.com>2012-03-22 12:54:31 +0200
commitee305cbb26d173002f4b93d992e825b1d031d317 (patch)
tree2bb4f64b21e8c91aae8e7826a9577b3955680e76 /src
parentac4536327f67161a54a6ed8b35408dbe3a5c7328 (diff)
Scripts/Ahn'kahet/Prince Taldaram: Fix Conjure Flame Sphere visual casting.
Flame Sphere should not be visible to players(only their visual).
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
index 12ef2075857..38879364d83 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
@@ -201,7 +201,8 @@ public:
if (uiFlamesphereTimer <= diff)
{
- DoCast(me, SPELL_CONJURE_FLAME_SPHERE);
+ // because TARGET_UNIT_TARGET_ENEMY we need a target selected to cast
+ DoCast(me->getVictim(), SPELL_CONJURE_FLAME_SPHERE);
Phase = CASTING_FLAME_SPHERES;
uiPhaseTimer = 3*IN_MILLISECONDS + diff;
uiFlamesphereTimer = 15*IN_MILLISECONDS;