diff options
author | megamage <none@none> | 2009-08-27 16:41:10 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-08-27 16:41:10 -0500 |
commit | ee3c766bc95f05018e7de30d9a0768fd1246be87 (patch) | |
tree | 8f44200c1871fb0c9ab5b0a87e89295b33bee3e5 /src | |
parent | d8290149206a5f8a0a7d5d742fa6f2da280ff695 (diff) |
*Use one dynobj to handle multiple aura effects.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/DynamicObject.cpp | 13 | ||||
-rw-r--r-- | src/game/DynamicObject.h | 8 | ||||
-rw-r--r-- | src/game/GridNotifiersImpl.h | 21 | ||||
-rw-r--r-- | src/game/Spell.cpp | 11 | ||||
-rw-r--r-- | src/game/Spell.h | 2 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 12 | ||||
-rw-r--r-- | src/game/Unit.cpp | 31 | ||||
-rw-r--r-- | src/game/Unit.h | 1 |
8 files changed, 48 insertions, 51 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 7316bb58884..34b009bc7d4 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -53,7 +53,7 @@ void DynamicObject::RemoveFromWorld() ///- Remove the dynamicObject from the accessor if(IsInWorld()) { - if(m_effIndex == 4) + if(m_isWorldObject) { if(Unit *caster = GetCaster()) { @@ -70,7 +70,7 @@ void DynamicObject::RemoveFromWorld() } } -bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius ) +bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, float x, float y, float z, int32 duration, float radius, bool active) { SetMap(caster->GetMap()); @@ -78,7 +78,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 if(!IsPositionValid()) { - sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY()); + sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effMask,GetPositionX(),GetPositionY()); return false; } @@ -97,12 +97,11 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 m_aliveDuration = duration; m_radius = radius; - m_effIndex = effIndex; + m_effMask = effMask; m_spellId = spellId; m_updateTimer = 0; - if(m_effIndex == 4) - m_isWorldObject = true; + m_isWorldObject = active; return true; } @@ -129,7 +128,7 @@ void DynamicObject::Update(uint32 p_time) else deleteThis = true; - if(m_effIndex < 4) + if(m_effMask) { if(m_updateTimer < p_time) { diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index 22009b92d14..94985f247d7 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -35,11 +35,13 @@ class DynamicObject : public WorldObject void AddToWorld(); void RemoveFromWorld(); - bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effIndex, float x, float y, float z, int32 duration, float radius); + bool Create(uint32 guidlow, Unit *caster, uint32 spellId, uint32 effMask, float x, float y, float z, int32 duration, float radius, bool active); void Update(uint32 p_time); void Delete(); uint32 GetSpellId() const { return m_spellId; } - uint32 GetEffIndex() const { return m_effIndex; } + uint32 GetEffectMask() const { return m_effMask; } + void AddEffect(uint32 effIndex) { m_effMask |= (1<<effIndex); } + bool HasEffect(uint32 effIndex) const { return m_effMask & (1<<effIndex); } uint32 GetDuration() const { return m_aliveDuration; } uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); } Unit* GetCaster() const; @@ -59,7 +61,7 @@ class DynamicObject : public WorldObject GridReference<DynamicObject> &GetGridRef() { return m_gridRef; } protected: uint32 m_spellId; - uint32 m_effIndex; + uint32 m_effMask; int32 m_aliveDuration; uint32 m_updateTimer; time_t m_nextThinkTime; diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 7deeb2ec5fd..23b781cab4c 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -178,8 +178,16 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) if (i_dynobject.IsAffecting(target)) return; - uint32 eff_index = i_dynobject.GetEffIndex(); - if(target->HasAuraEffect(i_dynobject.GetSpellId(), eff_index, i_check->GetGUID())) + if(target->HasAura(i_dynobject.GetSpellId(), i_check->GetGUID())) + return; + + + uint32 eff_index = 0; + for(; eff_index < MAX_SPELL_EFFECTS; ++eff_index) + if(i_dynobject.HasEffect(eff_index)) + break; + + if(eff_index == MAX_SPELL_EFFECTS) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId()); @@ -207,11 +215,12 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) // Check target immune to spell or aura if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index)) return; - // Apply PersistentAreaAura on target - if(Aura *aur = target->AddAuraEffect(spellInfo, eff_index, &i_dynobject, i_dynobject.GetCaster())) - aur->SetAuraDuration(i_dynobject.GetDuration()); - i_dynobject.AddAffected(target); + // Apply PersistentAreaAura on target + Aura *aur = new Aura(spellInfo, i_dynobject.GetEffectMask(), target, &i_dynobject, i_check); + aur->SetAuraDuration(i_dynobject.GetDuration()); + if(target->AddAura(aur, true)) + i_dynobject.AddAffected(target); } template<> diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 863530d953a..80636557f79 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -450,6 +450,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_preCastSpell = 0; m_triggeredByAuraSpell = NULL; m_spellAura = NULL; + m_spellDynObj = NULL; //Auto Shot & Shoot (wand) m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo); @@ -6048,13 +6049,9 @@ void Spell::DelayedChannel() } } - for(int j = 0; j < 3; ++j) - { - // partially interrupt persistent area auras - DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j); - if(dynObj) - dynObj->Delay(delaytime); - } + // partially interrupt persistent area auras + if(DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id)) + dynObj->Delay(delaytime); SendChannelUpdate(m_timer); } diff --git a/src/game/Spell.h b/src/game/Spell.h index d100f9e6ee2..93b383bed3d 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -27,6 +27,7 @@ class Unit; class Player; class GameObject; +class DynamicObject; class Aura; enum SpellCastTargetFlags @@ -555,6 +556,7 @@ class Spell GameObject* gameObjTarget; int32 damage; Aura * m_spellAura; // only used in DoAllEffectOnTarget + DynamicObject *m_spellDynObj; // only used in DoAllEffectOnTarget // this is set in Spell Hit, but used in Apply Aura handler DiminishingLevels m_diminishLevel; diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index b23efd27312..24a1a5c104a 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2926,6 +2926,13 @@ void Spell::EffectCreateRandomItem(uint32 i) void Spell::EffectPersistentAA(uint32 i) { + if(m_spellDynObj) + { + assert(ObjectAccessor::GetObjectInWorld(m_spellDynObj->GetGUID(), (DynamicObject*)NULL) == m_spellDynObj); + m_spellDynObj->AddEffect(i); + return; + } + float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius); @@ -2933,7 +2940,7 @@ void Spell::EffectPersistentAA(uint32 i) Unit *caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster; int32 duration = GetSpellDuration(m_spellInfo); DynamicObject* dynObj = new DynamicObject; - if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius)) + if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, 1<<i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius, false)) { delete dynObj; return; @@ -2941,6 +2948,7 @@ void Spell::EffectPersistentAA(uint32 i) dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee); caster->AddDynObject(dynObj); dynObj->GetMap()->Add(dynObj); + m_spellDynObj = dynObj; } void Spell::EffectEnergize(uint32 i) @@ -3718,7 +3726,7 @@ void Spell::EffectAddFarsight(uint32 i) float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 duration = GetSpellDuration(m_spellInfo); DynamicObject* dynObj = new DynamicObject; - if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, 4, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius)) + if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, 0, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius, true)) { delete dynObj; return; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 89f730e2fda..b19c88ba376 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4109,6 +4109,10 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) ++m_removedAurasCount; + if(Aur->IsPersistent()) + if(DynamicObject *dynObj = ObjectAccessor::GetObjectInWorld(Aur->GetSourceGUID(), (DynamicObject*)NULL)) + dynObj->RemoveAffected(this); + Aur->UnregisterSingleCastAura(); if(Aur->GetSpellProto()->AuraInterruptFlags) @@ -4428,24 +4432,6 @@ void Unit::RemoveAllDynObjects() } } -DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex) -{ - for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) - { - DynamicObject* dynObj = GetMap()->GetDynamicObject(*i); - if(!dynObj) - { - i = m_dynObjGUIDs.erase(i); - continue; - } - - if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex) - return dynObj; - ++i; - } - return NULL; -} - DynamicObject * Unit::GetDynObject(uint32 spellId) { for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) @@ -14489,17 +14475,12 @@ void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply) { if (!aureff->IsApplied()) return; + aureff->SetApplied(false); // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order) m_modAuras[aureff->GetAuraName()].remove(aureff); aureff->ApplyModifier(false, true); - Unit * caster = aureff->GetParentAura()->GetCaster(); - if(caster && aureff->IsPersistent()) - { - DynamicObject *dynObj = caster->GetDynObject(aureff->GetId(), aureff->GetEffIndex()); - if (dynObj) - dynObj->RemoveAffected(this); - } + // Remove all triggered by aura spells vs unlimited duration aureff->CleanupTriggeredSpells(); } diff --git a/src/game/Unit.h b/src/game/Unit.h index 6b1304f9839..b1a0c6e4d8c 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1688,7 +1688,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void setTransForm(uint32 spellid) { m_transform = spellid;} uint32 getTransForm() const { return m_transform;} - DynamicObject* GetDynObject(uint32 spellId, uint32 effIndex); DynamicObject* GetDynObject(uint32 spellId); void AddDynObject(DynamicObject* dynObj); void RemoveDynObject(uint32 spellid); |