diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-07-15 17:14:58 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-16 01:33:09 +0100 |
commit | eee950cdd7bcbe9443a53ea5c4cce35444a503f7 (patch) | |
tree | eba357353a54d8a6dc308e0a4c732f6459eb1bee /src | |
parent | d5e58cef694d3db65f0a27b93099ae4e517685a4 (diff) |
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean
- Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private
- Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does
- Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed
- Map::AddRespawnInfo now takes const reference, and returns success as a boolean
- Map::AddRespawnInfo no longer offers an unused "replace" parameter
- Map::DeleteRespawnInfo no longer offers a variety of unused private overloads
- Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does.
- Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ.
- Map::GetWorldObjectBySpawnId sanitized
- Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
(cherry picked from commit d60082ae866d77a12a9e6d09dfce27fc1cb5df90)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 106 | ||||
-rw-r--r-- | src/server/game/Maps/Map.h | 101 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp | 4 |
8 files changed, 120 insertions, 120 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index b8d7dd4c347..91efe5d5312 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -226,7 +226,7 @@ void EscortAI::UpdateAI(uint32 diff) if (!isEscort) me->DespawnOrUnsummon(0, 1s); else - me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true); + me->GetMap()->Respawn(SPAWN_TYPE_CREATURE, me->GetSpawnId()); } else me->DespawnOrUnsummon(); diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 12b7b73beb0..39319151a6f 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2381,7 +2381,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u map = targets.front()->GetMap(); if (map) - map->RemoveRespawnTime(SpawnObjectType(e.action.respawnData.spawnType), e.action.respawnData.spawnId, true); + map->Respawn(SpawnObjectType(e.action.respawnData.spawnType), e.action.respawnData.spawnId); else TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry " SI64FMTD " SourceType %u, Event %u - tries to respawn by spawnId but does not provide a map", e.entryOrGuid, e.GetScriptType(), e.event_id); break; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 70297006b11..8b62cd89d1d 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1906,7 +1906,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const toUnload.push_back(pair.second); for (Creature* creature : toUnload) map->AddObjectToRemoveList(creature); - map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, false, charTrans); + map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, charTrans); } ); @@ -2203,9 +2203,6 @@ void Creature::Respawn(bool force) if (getDeathState() == DEAD) { - if (m_spawnId) - GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId); - TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)", GetName().c_str(), GetGUID().ToString().c_str()); m_respawnTime = 0; ResetPickPocketRefillTimer(); @@ -2244,7 +2241,7 @@ void Creature::Respawn(bool force) else { if (m_spawnId) - GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, true); + GetMap()->Respawn(SPAWN_TYPE_CREATURE, m_spawnId); } TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)", @@ -2575,7 +2572,11 @@ void Creature::SaveRespawnTime(uint32 forceDelay) if (m_respawnCompatibilityMode) { - GetMap()->SaveRespawnTimeDB(SPAWN_TYPE_CREATURE, m_spawnId, m_respawnTime); + RespawnInfo ri; + ri.type = SPAWN_TYPE_CREATURE; + ri.spawnId = m_spawnId; + ri.respawnTime = m_respawnTime; + GetMap()->SaveRespawnInfoDB(ri); return; } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 394a668a9fa..50ed73a832d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1271,7 +1271,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap toUnload.push_back(pair.second); for (GameObject* obj : toUnload) map->AddObjectToRemoveList(obj); - map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, false, charTrans); + map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, charTrans); } ); @@ -1386,7 +1386,11 @@ void GameObject::SaveRespawnTime(uint32 forceDelay) { if (m_respawnCompatibilityMode) { - GetMap()->SaveRespawnTimeDB(SPAWN_TYPE_GAMEOBJECT, m_spawnId, m_respawnTime); + RespawnInfo ri; + ri.type = SPAWN_TYPE_GAMEOBJECT; + ri.spawnId = m_spawnId; + ri.respawnTime = m_respawnTime; + GetMap()->SaveRespawnInfoDB(ri); return; } @@ -1477,7 +1481,7 @@ void GameObject::Respawn() if (m_spawnedByDefault && m_respawnTime > 0) { m_respawnTime = GameTime::GetGameTime(); - GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, true); + GetMap()->Respawn(SPAWN_TYPE_GAMEOBJECT, m_spawnId); } } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index e38256f5bab..fce264a21ea 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -76,7 +76,7 @@ Map::~Map() // Delete all waiting spawns, else there will be a memory leak // This doesn't delete from database. - DeleteRespawnInfo(); + UnloadAllRespawnInfos(); while (!i_worldObjects.empty()) { @@ -3214,9 +3214,12 @@ void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) if (!CheckRespawn(info)) { if (info->respawnTime) - SaveRespawnTime(info->type, info->spawnId, info->entry, info->respawnTime, info->zoneId, info->gridId, true, true, dbTrans); + { + _respawnTimes.decrease(info->handle); + SaveRespawnInfoDB(*info, dbTrans); + } else - RemoveRespawnTime(info); + DeleteRespawnInfo(info, dbTrans); return; } @@ -3224,23 +3227,13 @@ void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) SpawnObjectType const type = info->type; uint32 const gridId = info->gridId; ObjectGuid::LowType const spawnId = info->spawnId; - RemoveRespawnTime(info); + DeleteRespawnInfo(info, dbTrans); DoRespawn(type, spawnId, gridId); } -void Map::Respawn(std::vector<RespawnInfo*>& respawnData, CharacterDatabaseTransaction dbTrans) +bool Map::AddRespawnInfo(RespawnInfo const& info) { - CharacterDatabaseTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction(); - for (RespawnInfo* info : respawnData) - Respawn(info, trans); - if (!dbTrans) - CharacterDatabase.CommitTransaction(trans); -} - -void Map::AddRespawnInfo(RespawnInfo& info, bool replace) -{ - if (!info.spawnId) - return; + ASSERT(info.spawnId, "Attempt to schedule respawn with zero spawnid (type %u)", uint32(info.type)); RespawnInfoMap& bySpawnIdMap = GetRespawnMapForType(info.type); @@ -3248,13 +3241,10 @@ void Map::AddRespawnInfo(RespawnInfo& info, bool replace) if (it != bySpawnIdMap.end()) // spawnid already has a respawn scheduled { RespawnInfo* const existing = it->second; - if (replace || info.respawnTime < existing->respawnTime) // delete existing in this case + if (info.respawnTime < existing->respawnTime) // delete existing in this case DeleteRespawnInfo(existing); - else // don't delete existing, instead replace respawn time so caller saves the correct time - { - info.respawnTime = existing->respawnTime; - return; - } + else + return false; } // if we get to this point, we should insert the respawninfo (there either was no prior entry, or it was deleted already) @@ -3262,6 +3252,7 @@ void Map::AddRespawnInfo(RespawnInfo& info, bool replace) ri->handle = _respawnTimes.push(ri); bool success = bySpawnIdMap.emplace(ri->spawnId, ri).second; ASSERT(success, "Insertion of respawn info with id (%u," UI64FMTD ") into spawn id map failed - state desync.", uint32(ri->type), ri->spawnId); + return true; } static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map, uint32 zoneId) @@ -3287,7 +3278,7 @@ RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawn return it->second; } -void Map::DeleteRespawnInfo() // delete everything +void Map::UnloadAllRespawnInfos() // delete everything from memory { for (RespawnInfo* info : _respawnTimes) delete info; @@ -3296,7 +3287,7 @@ void Map::DeleteRespawnInfo() // delete everything _gameObjectRespawnTimesBySpawnId.clear(); } -void Map::DeleteRespawnInfo(RespawnInfo* info) +void Map::DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTrans) { // Delete from all relevant containers to ensure consistency ASSERT(info); @@ -3305,15 +3296,10 @@ void Map::DeleteRespawnInfo(RespawnInfo* info) size_t const n = GetRespawnMapForType(info->type).erase(info->spawnId); ASSERT(n == 1, "Respawn stores inconsistent for map %u, spawnid " UI64FMTD " (type %u)", GetId(), info->spawnId, uint32(info->type)); - //respawn heap + // respawn heap _respawnTimes.erase(info->handle); - // then cleanup the object - delete info; -} - -void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, CharacterDatabaseTransaction dbTrans) -{ + // database CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN); stmt->setUInt16(0, info->type); stmt->setUInt64(1, info->spawnId); @@ -3321,19 +3307,8 @@ void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, CharacterDatabase stmt->setUInt32(3, GetInstanceId()); CharacterDatabase.ExecuteOrAppend(dbTrans, stmt); - if (doRespawn) - Respawn(info); - else - DeleteRespawnInfo(info); -} - -void Map::RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn, CharacterDatabaseTransaction dbTrans) -{ - CharacterDatabaseTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction(); - for (RespawnInfo* info : respawnData) - RemoveRespawnTime(info, doRespawn, trans); - if (!dbTrans) - CharacterDatabase.CommitTransaction(trans); + // then cleanup the object + delete info; } void Map::ProcessRespawns() @@ -3362,6 +3337,7 @@ void Map::ProcessRespawns() { ASSERT(now < next->respawnTime); // infinite loop guard _respawnTimes.decrease(next->handle); + SaveRespawnInfoDB(*next); } } } @@ -3442,7 +3418,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v continue; // we need to remove the respawn time, otherwise we'd end up double spawning - RemoveRespawnTime(data->type, data->spawnId, false); + RemoveRespawnTime(data->type, data->spawnId); } // don't spawn if the grid isn't loaded (will be handled in grid loader) @@ -4511,12 +4487,15 @@ void Map::UpdateIteratorBack(Player* player) m_mapRefIter = m_mapRefIter->nocheck_prev(); } -void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId, bool writeDB, bool replace, CharacterDatabaseTransaction dbTrans) +void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup) { + if (!spawnId) + return; + if (!respawnTime) { // Delete only - RemoveRespawnTime(type, spawnId, false, dbTrans); + RemoveRespawnTime(type, spawnId, dbTrans); return; } @@ -4527,19 +4506,23 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin ri.respawnTime = respawnTime; ri.gridId = gridId; ri.zoneId = zoneId; - AddRespawnInfo(ri, replace); + bool success = AddRespawnInfo(ri); - if (writeDB) - SaveRespawnTimeDB(type, spawnId, ri.respawnTime, dbTrans); // might be different from original respawn time if we didn't replace + if (startup) + { + if (!success) + TC_LOG_ERROR("maps", "Attempt to load saved respawn %" PRIu64 " for (%u," UI64FMTD ") failed - duplicate respawn? Skipped.", respawnTime, uint32(type), spawnId); + } + else if (success) + SaveRespawnInfoDB(ri, dbTrans); } -void Map::SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, CharacterDatabaseTransaction dbTrans) +void Map::SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransaction dbTrans) { - // Just here for support of compatibility mode CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN); - stmt->setUInt16(0, type); - stmt->setUInt64(1, spawnId); - stmt->setInt64(2, respawnTime); + stmt->setUInt16(0, info.type); + stmt->setUInt64(1, info.spawnId); + stmt->setInt64(2, info.respawnTime); stmt->setUInt16(3, GetId()); stmt->setUInt32(4, GetInstanceId()); CharacterDatabase.ExecuteOrAppend(dbTrans, stmt); @@ -4559,10 +4542,17 @@ void Map::LoadRespawnTimes() ObjectGuid::LowType spawnId = fields[1].GetUInt64(); time_t respawnTime = fields[2].GetInt64(); - if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId)) - SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), GetZoneId(PhasingHandler::GetEmptyPhaseShift(), data->spawnPoint), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), false); + if (type < SPAWN_TYPE_MAX) + { + if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId)) + SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), GetZoneId(PhasingHandler::GetEmptyPhaseShift(), data->spawnPoint), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), nullptr, true); + else + TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u," UI64FMTD ") - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId); + } else - TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u," UI64FMTD ") - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId); + { + TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u," UI64FMTD ") - invalid spawn type, ignoring", respawnTime, uint32(type), spawnId); + } } while (result->NextRow()); } diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 8e579b9c1c4..fe85ecf3724 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -454,7 +454,18 @@ class TC_GAME_API Map : public GridRefManager<NGridType> Transport* GetTransport(ObjectGuid const& guid); Creature* GetCreatureBySpawnId(ObjectGuid::LowType spawnId) const; GameObject* GetGameObjectBySpawnId(ObjectGuid::LowType spawnId) const; - WorldObject* GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? reinterpret_cast<WorldObject*>(GetGameObjectBySpawnId(spawnId)) : reinterpret_cast<WorldObject*>(GetCreatureBySpawnId(spawnId)); } + WorldObject* GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) const + { + switch (type) + { + case SPAWN_TYPE_CREATURE: + return reinterpret_cast<WorldObject*>(GetCreatureBySpawnId(spawnId)); + case SPAWN_TYPE_GAMEOBJECT: + return reinterpret_cast<WorldObject*>(GetGameObjectBySpawnId(spawnId)); + default: + return nullptr; + } + } MapStoredObjectTypesContainer& GetObjectsStore() { return _objectsStore; } @@ -516,26 +527,21 @@ class TC_GAME_API Map : public GridRefManager<NGridType> RESPAWN TIMES */ time_t GetLinkedRespawnTime(ObjectGuid guid) const; - time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const - { - RespawnInfoMap::const_iterator itr = _creatureRespawnTimesBySpawnId.find(dbGuid); - return itr != _creatureRespawnTimesBySpawnId.end() ? itr->second->respawnTime : 0; - } - - time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const + time_t GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) const { - RespawnInfoMap::const_iterator itr = _gameObjectRespawnTimesBySpawnId.find(dbGuid); - return itr != _gameObjectRespawnTimesBySpawnId.end() ? itr->second->respawnTime : 0; + auto const& map = GetRespawnMapForType(type); + auto it = map.find(spawnId); + return (it == map.end()) ? 0 : it->second->respawnTime; } - - time_t GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? GetGORespawnTime(spawnId) : GetCreatureRespawnTime(spawnId); } + time_t GetCreatureRespawnTime(ObjectGuid::LowType spawnId) const { return GetRespawnTime(SPAWN_TYPE_CREATURE, spawnId); } + time_t GetGORespawnTime(ObjectGuid::LowType spawnId) const { return GetRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId); } void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone); - void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId = 0, bool writeDB = true, bool replace = false, CharacterDatabaseTransaction dbTrans = nullptr); - void SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, CharacterDatabaseTransaction dbTrans = nullptr); + void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId, CharacterDatabaseTransaction dbTrans = nullptr, bool startup = false); + void SaveRespawnInfoDB(RespawnInfo const& info, CharacterDatabaseTransaction dbTrans = nullptr); void LoadRespawnTimes(); - void DeleteRespawnTimes() { DeleteRespawnInfo(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); } + void DeleteRespawnTimes() { UnloadAllRespawnInfos(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); } void LoadCorpseData(); void DeleteCorpseData(); @@ -728,45 +734,22 @@ class TC_GAME_API Map : public GridRefManager<NGridType> bool CheckRespawn(RespawnInfo* info); void DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId); void Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr); - void Respawn(std::vector<RespawnInfo*>& respawnData, CharacterDatabaseTransaction dbTrans = nullptr); - void AddRespawnInfo(RespawnInfo& info, bool replace = false); - void DeleteRespawnInfo(); - void DeleteRespawnInfo(RespawnInfo* info); - void DeleteRespawnInfo(std::vector<RespawnInfo*>& toDelete) - { - for (RespawnInfo* info : toDelete) - DeleteRespawnInfo(info); - toDelete.clear(); - } - void DeleteRespawnInfo(SpawnObjectTypeMask types, uint32 zoneId = 0) - { - std::vector<RespawnInfo*> v; - GetRespawnInfo(v, types, zoneId); - if (!v.empty()) - DeleteRespawnInfo(v); - } - void DeleteRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) - { - if (RespawnInfo* info = GetRespawnInfo(type, spawnId)) - DeleteRespawnInfo(info); - } + bool AddRespawnInfo(RespawnInfo const& info); + void UnloadAllRespawnInfos(); + void DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr); public: void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId = 0) const; RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const; - void RemoveRespawnTime(RespawnInfo* info, bool doRespawn = false, CharacterDatabaseTransaction dbTrans = nullptr); - void RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn = false, CharacterDatabaseTransaction dbTrans = nullptr); - void RemoveRespawnTime(SpawnObjectTypeMask types = SPAWN_TYPEMASK_ALL, uint32 zoneId = 0, bool doRespawn = false, CharacterDatabaseTransaction dbTrans = nullptr) + void Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr) { - std::vector<RespawnInfo*> v; - GetRespawnInfo(v, types, zoneId); - if (!v.empty()) - RemoveRespawnTime(v, doRespawn, dbTrans); + if (RespawnInfo* info = GetRespawnInfo(type, spawnId)) + Respawn(info, dbTrans); } - void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, bool doRespawn = false, CharacterDatabaseTransaction dbTrans = nullptr) + void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr) { if (RespawnInfo* info = GetRespawnInfo(type, spawnId)) - RemoveRespawnTime(info, doRespawn, dbTrans); + DeleteRespawnInfo(info, dbTrans); } SpawnGroupTemplateData const* GetSpawnGroupData(uint32 groupId) const; @@ -819,8 +802,30 @@ class TC_GAME_API Map : public GridRefManager<NGridType> RespawnListContainer _respawnTimes; RespawnInfoMap _creatureRespawnTimesBySpawnId; RespawnInfoMap _gameObjectRespawnTimesBySpawnId; - RespawnInfoMap& GetRespawnMapForType(SpawnObjectType type) { return (type == SPAWN_TYPE_GAMEOBJECT) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; } - RespawnInfoMap const& GetRespawnMapForType(SpawnObjectType type) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; } + RespawnInfoMap& GetRespawnMapForType(SpawnObjectType type) + { + switch (type) + { + default: + ASSERT(false); + case SPAWN_TYPE_CREATURE: + return _creatureRespawnTimesBySpawnId; + case SPAWN_TYPE_GAMEOBJECT: + return _gameObjectRespawnTimesBySpawnId; + } + } + RespawnInfoMap const& GetRespawnMapForType(SpawnObjectType type) const + { + switch (type) + { + default: + ASSERT(false); + case SPAWN_TYPE_CREATURE: + return _creatureRespawnTimesBySpawnId; + case SPAWN_TYPE_GAMEOBJECT: + return _gameObjectRespawnTimesBySpawnId; + } + } void SetSpawnGroupActive(uint32 groupId, bool state); std::unordered_set<uint32> _toggledSpawnGroupIds; diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 793b4f02838..bfb45069900 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1983,7 +1983,7 @@ public: uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId(); for (RespawnInfo* info : data) if (info->gridId == gridId) - player->GetMap()->RemoveRespawnTime(info, true); + player->GetMap()->Respawn(info->type, info->spawnId); } return true; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index a5878777142..19a71ccf656 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -337,8 +337,8 @@ struct boss_thaddius : public BossAI me->SetReactState(REACT_PASSIVE); // @todo these guys should really be moved to a summon group - this is merely a hack to make them work in dynamic_spawning - instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130958, true); // Stalagg - instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130959, true); // Feugen + instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130958); // Stalagg + instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130959); // Feugen } void UpdateAI(uint32 diff) override |