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author | jackpoz <giacomopoz@gmail.com> | 2019-02-16 19:06:56 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-11-23 23:10:45 +0100 |
commit | ef04a26bf4b4819aed714eb65ee509aa5d9a563f (patch) | |
tree | 34d219653f2439f1d2b5b58d240202fb220a39a8 /src | |
parent | 0ea3fe545c6582de23fb264627b27f27fc2a21ff (diff) |
Core/Pet: Add assert
Add additional assert to check if it's possible for a Pet not to have an active AI when the Player owner kills an enemy.
Ref #23036
(cherry picked from commit 43dec9e4d0b6f7da3c2051624742e9fb8a9bcb31)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6d0f0278f46..3b4842c036f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10483,7 +10483,7 @@ void Unit::SetMeleeAnimKitId(uint16 animKitId) { Pet* pet = player->GetPet(); if (pet && pet->IsAlive() && pet->isControlled()) - pet->AI()->KilledUnit(victim); + ASSERT_NOTNULL(pet->AI())->KilledUnit(victim); } // 10% durability loss on death |