diff options
author | Machiavelli <none@none> | 2009-08-17 01:43:26 +0200 |
---|---|---|
committer | Machiavelli <none@none> | 2009-08-17 01:43:26 +0200 |
commit | ef9a1985e9fa28ffb3ac3c666fa8f97f868754bd (patch) | |
tree | e56f2433def7acb59a08252e07705e048ac575ed /src | |
parent | fa20274a9188162871f48056767b857ddcba6778 (diff) | |
parent | 55087b5e72d1945ead5d30d12e6746b137312e50 (diff) |
*Merge
--HG--
branch : trunk
Diffstat (limited to 'src')
3 files changed, 162 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp b/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp index 41454f330f1..e46e3430e4d 100644 --- a/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp +++ b/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp @@ -17,12 +17,13 @@ /* ScriptData SDName: Sholazar_Basin SD%Complete: 100 -SDComment: Quest support: 12570 +SDComment: Quest support: 12570, 12573 SDCategory: Sholazar_Basin EndScriptData */ /* ContentData npc_injured_rainspeaker_oracle +npc_vekjik EndContentData */ #include "precompiled.h" @@ -158,6 +159,60 @@ CreatureAI* GetAI_npc_injured_rainspeaker_oracle(Creature* pCreature) return new npc_injured_rainspeaker_oracleAI(pCreature); } +/*###### +## npc_vekjik +######*/ + +#define GOSSIP_VEKJIK_ITEM1 "Shaman Vekjik, I have spoken with the big-tongues and they desire peace. I have brought this offering on their behalf." +#define GOSSIP_VEKJIK_ITEM2 "No no... I had no intentions of betraying your people. I was only defending myself. it was all a misunderstanding." + +enum +{ + GOSSIP_TEXTID_VEKJIK1 = 13137, + GOSSIP_TEXTID_VEKJIK2 = 13138, + + SAY_TEXTID_VEKJIK1 = -1000208, + + SPELL_FREANZYHEARTS_FURY = 51469, + + QUEST_MAKING_PEACE = 12573 +}; + +bool GossipHello_npc_vekjik(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + if (pPlayer->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE) + { + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK1, pCreature->GetGUID()); + return true; + } + + pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID()); + return true; +} + +bool GossipSelect_npc_vekjik(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + switch(uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VEKJIK_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK2, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+2: + pPlayer->CLOSE_GOSSIP_MENU(); + DoScriptText(SAY_TEXTID_VEKJIK1, pCreature, pPlayer); + pPlayer->AreaExploredOrEventHappens(QUEST_MAKING_PEACE); + pCreature->CastSpell(pPlayer, SPELL_FREANZYHEARTS_FURY, false); + break; + } + + return true; +} + void AddSC_sholazar_basin() { Script *newscript; @@ -168,4 +223,10 @@ void AddSC_sholazar_basin() newscript->pGossipSelect = &GossipSelect_npc_injured_rainspeaker_oracle; newscript->pQuestAccept = &QuestAccept_npc_injured_rainspeaker_oracle; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_vekjik"; + newscript->pGossipHello = &GossipHello_npc_vekjik; + newscript->pGossipSelect = &GossipSelect_npc_vekjik; + newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp b/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp index 9e7e6145178..c5cae7e7412 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp @@ -26,6 +26,7 @@ npc_aeranas go_haaleshi_altar npc_naladu npc_tracy_proudwell +npc_trollbane npc_wounded_blood_elf EndContentData */ @@ -204,6 +205,51 @@ bool GossipSelect_npc_tracy_proudwell(Player* pPlayer, Creature* pCreature, uint } /*###### +## npc_trollbane +######*/ + +#define GOSSIP_TROLLBANE_ITEM1 "Tell me of the Sons of Lothar." +#define GOSSIP_TROLLBANE_ITEM2 "<more>" +#define GOSSIP_TROLLBANE_ITEM3 "Tell me of your homeland." + +enum +{ + GOSSIP_TEXTID_TROLLBANE1 = 9932, + GOSSIP_TEXTID_TROLLBANE2 = 9933, + GOSSIP_TEXTID_TROLLBANE3 = 8772 +}; + +bool GossipHello_npc_trollbane(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID()); + return true; +} + +bool GossipSelect_npc_trollbane(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + switch(uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+2: + pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+3: + pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, pCreature->GetGUID()); + break; + } + + return true; +} + +/*###### ## npc_wounded_blood_elf ######*/ @@ -322,6 +368,12 @@ void AddSC_hellfire_peninsula() newscript->RegisterSelf(); newscript = new Script; + newscript->Name = "npc_trollbane"; + newscript->pGossipHello = &GossipHello_npc_trollbane; + newscript->pGossipSelect = &GossipSelect_npc_trollbane; + newscript->RegisterSelf(); + + newscript = new Script; newscript->Name="npc_wounded_blood_elf"; newscript->GetAI = &GetAI_npc_wounded_blood_elf; newscript->pQuestAccept = &QuestAccept_npc_wounded_blood_elf; diff --git a/src/bindings/scripts/scripts/outland/zangarmarsh.cpp b/src/bindings/scripts/scripts/outland/zangarmarsh.cpp index 2d505a5183a..f5616be5de5 100644 --- a/src/bindings/scripts/scripts/outland/zangarmarsh.cpp +++ b/src/bindings/scripts/scripts/outland/zangarmarsh.cpp @@ -27,6 +27,7 @@ npc_cooshcoosh npc_elder_kuruti npc_mortog_steamhead npc_kayra_longmane +npc_timothy_daniels EndContentData */ #include "precompiled.h" @@ -333,6 +334,47 @@ CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature) { return new npc_kayra_longmaneAI(pCreature); } + +/*###### +## npc_timothy_daniels +######*/ + +#define GOSSIP_TIMOTHY_DANIELS_ITEM1 "Specialist, eh? Just what kind of specialist are you, anyway?" +#define GOSSIP_TEXT_BROWSE_POISONS "Let me browse your reagents and poison supplies." + +enum +{ + GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239 +}; + +bool GossipHello_npc_timothy_daniels(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + if (pCreature->isVendor()) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_POISONS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TIMOTHY_DANIELS_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID()); + return true; +} + +bool GossipSelect_npc_timothy_daniels(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + switch(uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, pCreature->GetGUID()); + break; + case GOSSIP_ACTION_TRADE: + pPlayer->SEND_VENDORLIST(pCreature->GetGUID()); + break; + } + + return true; +} + /*###### ## AddSC ######*/ @@ -371,5 +413,11 @@ void AddSC_zangarmarsh() newscript->GetAI = &GetAI_npc_kayra_longmaneAI; newscript->pQuestAccept = &QuestAccept_npc_kayra_longmane; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_timothy_daniels"; + newscript->pGossipHello = &GossipHello_npc_timothy_daniels; + newscript->pGossipSelect = &GossipSelect_npc_timothy_daniels; + newscript->RegisterSelf(); } |