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authorNay <dnpd.dd@gmail.com>2012-04-02 14:04:44 +0100
committerNay <dnpd.dd@gmail.com>2012-04-02 14:05:05 +0100
commitf03af56d5daa225d0e42ce9c1a8d5309d91ff190 (patch)
treeaa2e151637b374cfa23ea843148094a7e576c9c1 /src
parentd4cc9078e11a79de99496a147d4a3e517bb5237f (diff)
Core/DBLayer: Fix another wrong type, hopefully the last one
TODO: Hunt down the reason for friends list (characters_social) and instance reseting not working
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Handlers/PetitionsHandler.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index e3f6e92132e..cb3bac0e443 100755
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -727,9 +727,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
for (uint8 i = 1; i <= signs; ++i)
{
Field* fields2 = result->Fetch();
- plguid = fields2[0].GetUInt64();
-
- data << uint64(plguid); // Player GUID
+ data << uint64(MAKE_NEW_GUID(fields2[0].GetUInt32(), 0, HIGHGUID_PLAYER)); // Player GUID
data << uint32(0); // there 0 ...
result->NextRow();