diff options
author | Nay <dnpd.dd@gmail.com> | 2012-04-02 14:04:44 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-04-02 14:05:05 +0100 |
commit | f03af56d5daa225d0e42ce9c1a8d5309d91ff190 (patch) | |
tree | aa2e151637b374cfa23ea843148094a7e576c9c1 /src | |
parent | d4cc9078e11a79de99496a147d4a3e517bb5237f (diff) |
Core/DBLayer: Fix another wrong type, hopefully the last one
TODO: Hunt down the reason for friends list (characters_social) and instance reseting not working
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Handlers/PetitionsHandler.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index e3f6e92132e..cb3bac0e443 100755 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -727,9 +727,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data) for (uint8 i = 1; i <= signs; ++i) { Field* fields2 = result->Fetch(); - plguid = fields2[0].GetUInt64(); - - data << uint64(plguid); // Player GUID + data << uint64(MAKE_NEW_GUID(fields2[0].GetUInt32(), 0, HIGHGUID_PLAYER)); // Player GUID data << uint32(0); // there 0 ... result->NextRow(); |