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authorariel- <ariel-@users.noreply.github.com>2016-12-11 15:04:25 -0300
committerariel- <ariel-@users.noreply.github.com>2016-12-11 15:08:01 -0300
commitf0772eea98c66f7fd2e745c0cfb8599d6c21ef19 (patch)
tree45244398a2723f06a7d7f09debdecbfdb5f5d54c /src
parent01d272d6cb348c968c531620c341f760e50cb97b (diff)
Core/Spell: implemented dispel reflection
Closes #18323
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp20
-rw-r--r--src/server/game/Entities/Unit/Unit.h30
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h2
-rw-r--r--src/server/game/Spells/Spell.cpp6
-rw-r--r--src/server/game/Spells/Spell.h25
-rw-r--r--src/server/game/Spells/SpellEffects.cpp184
7 files changed, 150 insertions, 119 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9e8f5cc9ed1..4b73c4a0dcc 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -4552,17 +4552,17 @@ Aura* Unit::GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID, ObjectGu
return aurApp ? aurApp->GetBase() : NULL;
}
-void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList)
+void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList, bool isReflect /*= false*/) const
{
// we should not be able to dispel diseases if the target is affected by unholy blight
if (dispelMask & (1 << DISPEL_DISEASE) && HasAura(50536))
dispelMask &= ~(1 << DISPEL_DISEASE);
AuraMap const& auras = GetOwnedAuras();
- for (AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
+ for (auto itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura* aura = itr->second;
- AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID());
+ AuraApplication const* aurApp = aura->GetApplicationOfTarget(GetGUID());
if (!aurApp)
continue;
@@ -4573,17 +4573,23 @@ void Unit::GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelCharges
if (aura->GetSpellInfo()->GetDispelMask() & dispelMask)
{
// do not remove positive auras if friendly target
- // negative auras if non-friendly target
- if (aurApp->IsPositive() == IsFriendlyTo(caster))
+ // negative auras if non-friendly
+ // unless we're reflecting (dispeller eliminates one of it's benefitial buffs)
+ if (isReflect != (aurApp->IsPositive() == IsFriendlyTo(caster)))
+ continue;
+
+ // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
+ int32 chance = aura->CalcDispelChance(this, !IsFriendlyTo(caster));
+ if (!chance)
continue;
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
- bool dispelCharges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
+ bool const dispelCharges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
uint8 charges = dispelCharges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
- dispelList.push_back(std::make_pair(aura, charges));
+ dispelList.emplace_back(aura, chance, charges);
}
}
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 228929e4af6..3eab6bc50ae 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -375,7 +375,33 @@ class TransportBase;
class SpellCastTargets;
typedef std::list<Unit*> UnitList;
-typedef std::list<std::pair<Aura*, uint8>> DispelChargesList;
+
+class DispelableAura
+{
+ public:
+ DispelableAura(Aura* aura, int32 dispelChance, uint8 dispelCharges) :
+ _aura(aura), _chance(dispelChance), _charges(dispelCharges) { }
+
+ Aura* GetAura() const { return _aura; }
+ bool RollDispel() const { return roll_chance_i(_chance); }
+ uint8 GetDispelCharges() const { return _charges; }
+
+ void IncrementCharges() { ++_charges; }
+ bool DecrementCharge()
+ {
+ if (!_charges)
+ return false;
+
+ --_charges;
+ return _charges > 0;
+ }
+
+ private:
+ Aura* _aura;
+ int32 _chance;
+ uint8 _charges;
+};
+typedef std::vector<DispelableAura> DispelChargesList;
typedef std::unordered_multimap<uint32 /*type*/, uint32 /*spellId*/> SpellImmuneContainer;
@@ -1796,7 +1822,7 @@ class TC_GAME_API Unit : public WorldObject
AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, AuraApplication * except = NULL) const;
Aura* GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, ObjectGuid itemCasterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0) const;
- void GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList);
+ void GetDispellableAuraList(Unit* caster, uint32 dispelMask, DispelChargesList& dispelList, bool isReflect = false) const;
bool HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster = ObjectGuid::Empty) const;
uint32 GetAuraCount(uint32 spellId) const;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 7e605382e84..67ca679e249 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1033,7 +1033,7 @@ void Aura::UnregisterSingleTarget()
SetIsSingleTarget(false);
}
-int32 Aura::CalcDispelChance(Unit* auraTarget, bool offensive) const
+int32 Aura::CalcDispelChance(Unit const* auraTarget, bool offensive) const
{
// we assume that aura dispel chance is 100% on start
// need formula for level difference based chance
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 1533746893a..9cdf84e82cf 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -173,7 +173,7 @@ class TC_GAME_API Aura
bool IsSingleTargetWith(Aura const* aura) const;
void SetIsSingleTarget(bool val) { m_isSingleTarget = val; }
void UnregisterSingleTarget();
- int32 CalcDispelChance(Unit* auraTarget, bool offensive) const;
+ int32 CalcDispelChance(Unit const* auraTarget, bool offensive) const;
void SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount);
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a717ac97b68..aa274b3788e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -585,6 +585,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO
gameObjTarget = NULL;
destTarget = NULL;
damage = 0;
+ targetMissInfo = SPELL_MISS_NONE;
effectHandleMode = SPELL_EFFECT_HANDLE_LAUNCH;
m_damage = 0;
m_healing = 0;
@@ -614,7 +615,7 @@ m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerO
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
m_canReflect = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR0_ABILITY)
&& !m_spellInfo->HasAttribute(SPELL_ATTR1_CANT_BE_REFLECTED) && !m_spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
- && !m_spellInfo->IsPassive() && !m_spellInfo->IsPositive();
+ && !m_spellInfo->IsPassive();
CleanupTargetList();
memset(m_effectExecuteData, 0, MAX_SPELL_EFFECTS * sizeof(ByteBuffer*));
@@ -2115,7 +2116,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
// Calculate hit result
if (m_originalCaster)
{
- targetInfo.missCondition = m_originalCaster->SpellHitResult(target, m_spellInfo, m_canReflect);
+ targetInfo.missCondition = m_originalCaster->SpellHitResult(target, m_spellInfo, m_canReflect && !(m_spellInfo->IsPositive() && m_caster->IsFriendlyTo(target)));
if (m_skipCheck && targetInfo.missCondition != SPELL_MISS_IMMUNE)
targetInfo.missCondition = SPELL_MISS_NONE;
}
@@ -2312,6 +2313,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
// Need init unitTarget by default unit (can changed in code on reflect)
// Or on missInfo != SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
unitTarget = unit;
+ targetMissInfo = missInfo;
// Reset damage/healing counter
m_damage = target->damage;
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 20ec9a2d12c..e7c54dc69bb 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -216,7 +216,7 @@ enum SpellEffectHandleMode
SPELL_EFFECT_HANDLE_HIT_TARGET
};
-typedef std::list<std::pair<uint32, ObjectGuid>> DispelList;
+typedef std::vector<std::pair<uint32, ObjectGuid>> DispelList;
static const uint32 SPELL_INTERRUPT_NONPLAYER = 32747;
@@ -567,6 +567,7 @@ class TC_GAME_API Spell
GameObject* gameObjTarget;
WorldLocation* destTarget;
int32 damage;
+ SpellMissInfo targetMissInfo;
SpellEffectHandleMode effectHandleMode;
// used in effects handlers
Aura* m_spellAura;
@@ -592,18 +593,18 @@ class TC_GAME_API Spell
// Targets store structures and data
struct TargetInfo
{
- // a bug in gcc-4.7 needs a destructor to call move operator instead of copy operator in std::vector remove
- ~TargetInfo() { }
ObjectGuid targetGUID;
uint64 timeDelay;
- SpellMissInfo missCondition:8;
- SpellMissInfo reflectResult:8;
- uint8 effectMask:8;
- bool processed:1;
- bool alive:1;
- bool crit:1;
- bool scaleAura:1;
int32 damage;
+
+ SpellMissInfo missCondition;
+ SpellMissInfo reflectResult;
+
+ uint8 effectMask;
+ bool processed;
+ bool alive;
+ bool crit;
+ bool scaleAura;
};
std::list<TargetInfo> m_UniqueTargetInfo;
uint8 m_channelTargetEffectMask; // Mask req. alive targets
@@ -612,8 +613,8 @@ class TC_GAME_API Spell
{
ObjectGuid targetGUID;
uint64 timeDelay;
- uint8 effectMask:8;
- bool processed:1;
+ uint8 effectMask;
+ bool processed;
};
std::list<GOTargetInfo> m_UniqueGOTargetInfo;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 0937d916868..c220e3eba01 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2410,83 +2410,81 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
uint32 dispel_type = m_spellInfo->Effects[effIndex].MiscValue;
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(dispel_type));
- DispelChargesList dispel_list;
- unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispel_list);
- if (dispel_list.empty())
+ DispelChargesList dispelList;
+ unitTarget->GetDispellableAuraList(m_caster, dispelMask, dispelList, targetMissInfo == SPELL_MISS_REFLECT);
+ if (dispelList.empty())
return;
+ size_t remaining = dispelList.size();
+
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
- DispelChargesList success_list;
- WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
+ DispelChargesList successList;
+ successList.reserve(damage);
+
+ WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
// dispel N = damage buffs (or while exist buffs for dispel)
- for (int32 count = 0; count < damage && !dispel_list.empty();)
+ for (int32 count = 0; count < damage && remaining > 0;)
{
// Random select buff for dispel
- DispelChargesList::iterator itr = dispel_list.begin();
- std::advance(itr, urand(0, dispel_list.size() - 1));
+ auto itr = dispelList.begin();
+ std::advance(itr, urand(0, remaining - 1));
- int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
- // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
- if (!chance)
+ if (itr->RollDispel())
{
- dispel_list.erase(itr);
- continue;
+ auto successItr = std::find_if(successList.begin(), successList.end(), [&itr](DispelableAura& dispelAura) -> bool
+ {
+ if (dispelAura.GetAura()->GetId() == itr->GetAura()->GetId())
+ return true;
+
+ return false;
+ });
+
+ if (successItr == successList.end())
+ successList.emplace_back(itr->GetAura(), 0, 1);
+ else
+ successItr->IncrementCharges();
+
+ if (!itr->DecrementCharge())
+ {
+ --remaining;
+ std::swap(*itr, dispelList[remaining]);
+ }
}
else
{
- if (roll_chance_i(chance))
+ if (!failCount)
{
- bool alreadyListed = false;
- for (DispelChargesList::iterator successItr = success_list.begin(); successItr != success_list.end(); ++successItr)
- {
- if (successItr->first->GetId() == itr->first->GetId())
- {
- ++successItr->second;
- alreadyListed = true;
- }
- }
- if (!alreadyListed)
- success_list.push_back(std::make_pair(itr->first, 1));
- --itr->second;
- if (itr->second <= 0)
- dispel_list.erase(itr);
+ // Failed to dispell
+ dataFail << uint64(m_caster->GetGUID()); // Caster GUID
+ dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
+ dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
- else
- {
- if (!failCount)
- {
- // Failed to dispell
- dataFail << uint64(m_caster->GetGUID()); // Caster GUID
- dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
- dataFail << uint32(m_spellInfo->Id); // dispel spell id
- }
- ++failCount;
- dataFail << uint32(itr->first->GetId()); // Spell Id
- }
- ++count;
+ ++failCount;
+ dataFail << uint32(itr->GetAura()->GetId()); // Spell Id
}
+ ++count;
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
- if (success_list.empty())
+ if (successList.empty())
return;
- WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+success_list.size()*5);
+ WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8 + 8 + 4 + 1 + 4 + successList.size() * 5);
// Send packet header
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
- dataSuccess << uint32(success_list.size()); // count
- for (DispelChargesList::iterator itr = success_list.begin(); itr != success_list.end(); ++itr)
+ dataSuccess << uint32(successList.size()); // count
+ for (DispelChargesList::iterator itr = successList.begin(); itr != successList.end(); ++itr)
{
// Send dispelled spell info
- dataSuccess << uint32(itr->first->GetId()); // Spell Id
- dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
- unitTarget->RemoveAurasDueToSpellByDispel(itr->first->GetId(), m_spellInfo->Id, itr->first->GetCasterGUID(), m_caster, itr->second);
+ dataSuccess << uint32(itr->GetAura()->GetId()); // Spell Id
+ dataSuccess << uint8(0); // 0 - dispelled !=0 cleansed
+ unitTarget->RemoveAurasDueToSpellByDispel(itr->GetAura()->GetId(), m_spellInfo->Id, itr->GetAura()->GetCasterGUID(), m_caster, itr->GetDispelCharges());
}
m_caster->SendMessageToSet(&dataSuccess, true);
@@ -4866,14 +4864,11 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
continue;
if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
- dispel_list.push_back(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
+ dispel_list.emplace_back(aura->GetId(), aura->GetCasterGUID());
}
- while (!dispel_list.empty())
- {
- unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
- dispel_list.pop_front();
- }
+ for (auto itr = dispel_list.begin(); itr != dispel_list.end(); ++itr)
+ unitTarget->RemoveAura(itr->first, itr->second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
}
void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
@@ -5259,7 +5254,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
if (!unitTarget || unitTarget == m_caster) // can't steal from self
return;
- DispelChargesList steal_list;
+ DispelChargesList stealList;
// Create dispel mask by dispel type
uint32 dispelMask = SpellInfo::GetDispelMask(DispelType(m_spellInfo->Effects[effIndex].MiscValue));
@@ -5267,7 +5262,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
Aura* aura = itr->second;
- AuraApplication * aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
+ AuraApplication const* aurApp = aura->GetApplicationOfTarget(unitTarget->GetGUID());
if (!aurApp)
continue;
@@ -5277,75 +5272,76 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
if (!aurApp->IsPositive() || aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_NOT_STEALABLE))
continue;
+ // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
+ int32 chance = aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
+ if (!chance)
+ continue;
+
// The charges / stack amounts don't count towards the total number of auras that can be dispelled.
// Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
// Polymorph instead of 1 / (5 + 1) -> 16%.
bool dispelCharges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_CHARGES);
uint8 charges = dispelCharges ? aura->GetCharges() : aura->GetStackAmount();
if (charges > 0)
- steal_list.push_back(std::make_pair(aura, charges));
+ stealList.emplace_back(aura, chance, charges);
}
}
- if (steal_list.empty())
+ if (stealList.empty())
return;
+ size_t remaining = stealList.size();
+
// Ok if exist some buffs for dispel try dispel it
uint32 failCount = 0;
- DispelList success_list;
- WorldPacket dataFail(SMSG_DISPEL_FAILED, 8+8+4+4+damage*4);
+ DispelList successList;
+ successList.reserve(damage);
+
+ WorldPacket dataFail(SMSG_DISPEL_FAILED, 8 + 8 + 4 + 4 + damage * 4);
// dispel N = damage buffs (or while exist buffs for dispel)
- for (int32 count = 0; count < damage && !steal_list.empty();)
+ for (int32 count = 0; count < damage && remaining > 0;)
{
// Random select buff for dispel
- DispelChargesList::iterator itr = steal_list.begin();
- std::advance(itr, urand(0, steal_list.size() - 1));
+ DispelChargesList::iterator itr = stealList.begin();
+ std::advance(itr, urand(0, remaining - 1));
- int32 chance = itr->first->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster));
- // 2.4.3 Patch Notes: "Dispel effects will no longer attempt to remove effects that have 100% dispel resistance."
- if (!chance)
+ if (itr->RollDispel())
{
- steal_list.erase(itr);
- continue;
+ successList.emplace_back(itr->GetAura()->GetId(), itr->GetAura()->GetCasterGUID());
+ if (!itr->DecrementCharge())
+ {
+ --remaining;
+ std::swap(*itr, stealList[remaining]);
+ }
}
else
{
- if (roll_chance_i(chance))
- {
- success_list.push_back(std::make_pair(itr->first->GetId(), itr->first->GetCasterGUID()));
- --itr->second;
- if (itr->second <= 0)
- steal_list.erase(itr);
- }
- else
+ if (!failCount)
{
- if (!failCount)
- {
- // Failed to dispell
- dataFail << uint64(m_caster->GetGUID()); // Caster GUID
- dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
- dataFail << uint32(m_spellInfo->Id); // dispel spell id
- }
- ++failCount;
- dataFail << uint32(itr->first->GetId()); // Spell Id
+ // Failed to dispell
+ dataFail << uint64(m_caster->GetGUID()); // Caster GUID
+ dataFail << uint64(unitTarget->GetGUID()); // Victim GUID
+ dataFail << uint32(m_spellInfo->Id); // dispel spell id
}
- ++count;
+ ++failCount;
+ dataFail << uint32(itr->GetAura()->GetId()); // Spell Id
}
+ ++count;
}
if (failCount)
m_caster->SendMessageToSet(&dataFail, true);
- if (success_list.empty())
+ if (successList.empty())
return;
- WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5);
- dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
- dataSuccess << m_caster->GetPackGUID(); // Caster GUID
- dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
- dataSuccess << uint8(0); // not used
- dataSuccess << uint32(success_list.size()); // count
- for (DispelList::iterator itr = success_list.begin(); itr!=success_list.end(); ++itr)
+ WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8 + 8 + 4 + 1 + 4 + damage * 5);
+ dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
+ dataSuccess << m_caster->GetPackGUID(); // Caster GUID
+ dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
+ dataSuccess << uint8(0); // not used
+ dataSuccess << uint32(successList.size()); // count
+ for (auto itr = successList.begin(); itr != successList.end(); ++itr)
{
dataSuccess << uint32(itr->first); // Spell Id
dataSuccess << uint8(0); // 0 - steals !=0 transfers