aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorShocker <none@none>2010-09-28 08:41:24 +0300
committerShocker <none@none>2010-09-28 08:41:24 +0300
commitf106db551bca307e328eaf4021abb0a8ea79d914 (patch)
tree5bb3ecdc6008167b7f353e0948d08e6f8462de79 /src
parent78803c9f09feff5213a394a84e28b8245f7e2efa (diff)
Forgotten file from previous commit regarding magic numbers cleanup
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 82098d66470..d74da597ff8 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -514,7 +514,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !IsAreaOfEffectSpell(m_spellInfo) && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
{
- for (int j = 0; j < 3; ++j)
+ for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->Effect[j] == 0)
continue;
@@ -590,7 +590,7 @@ WorldObject* Spell::FindCorpseUsing()
void Spell::SelectSpellTargets()
{
- for (uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// not call for empty effect.
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
@@ -758,7 +758,7 @@ void Spell::SelectSpellTargets()
break;
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
// AreaAura
- if (m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
+ if (m_spellInfo->Attributes & (SPELL_ATTR_CASTABLE_WHILE_SITTING | SPELL_ATTR_CASTABLE_WHILE_MOUNTED | SPELL_ATTR_UNK18 | SPELL_ATTR_NOT_SHAPESHIFT) || m_spellInfo->Attributes == SPELL_ATTR_NOT_SHAPESHIFT)
SelectEffectTargets(i, TARGET_UNIT_PARTY_TARGET);
break;
case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
@@ -1485,7 +1485,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
}
uint8 aura_effmask = 0;
- for (uint8 i = 0; i < 3; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (effectMask & (1<<i) && IsUnitOwnedAuraEffect(m_spellInfo->Effect[i]))
aura_effmask |= 1<<i;
@@ -1555,7 +1555,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
}
}
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
{
if (effectMask & (1<<effectNumber))
HandleEffects(unit,NULL,NULL,effectNumber);
@@ -1645,7 +1645,7 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
PrepareScriptHitHandlers();
CallScriptBeforeHitHandlers();
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, NULL, go, effectNumber);
@@ -1670,7 +1670,7 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
PrepareScriptHitHandlers();
CallScriptBeforeHitHandlers();
- for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
+ for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, target->item, NULL, effectNumber);
@@ -3039,7 +3039,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const * triggere
if (!m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo))
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
- for (uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_UNIT)
{
@@ -3308,7 +3308,7 @@ void Spell::cast(bool skipCheck)
PrepareScriptHitHandlers();
- for (uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
switch(m_spellInfo->Effect[i])
{
@@ -3484,7 +3484,7 @@ void Spell::_handle_immediate_phase()
PrepareScriptHitHandlers();
- for (uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->Effect[j] == 0)
continue;
@@ -3509,7 +3509,7 @@ void Spell::_handle_immediate_phase()
return;
uint8 oldEffMask = m_effectMask;
// process ground
- for (uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->Effect[j] == 0)
continue;
@@ -4630,7 +4630,7 @@ void Spell::TakeReagents()
if (p_caster->CanNoReagentCast(m_spellInfo))
return;
- for (uint32 x = 0; x < 8; ++x)
+ for (uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
{
if (m_spellInfo->Reagent[x] <= 0)
continue;
@@ -4916,7 +4916,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// check pet presents
- for (int j = 0; j < 3; ++j)
+ for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
{
@@ -4973,7 +4973,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_AURASTATE;
//Must be behind the target.
- if (m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(static_cast<float>(M_PI), m_caster)
+ if (m_spellInfo->AttributesEx2 == SPELL_ATTR_EX2_UNK20 && m_spellInfo->AttributesEx & SPELL_ATTR_EX_UNK9 && target->HasInArc(static_cast<float>(M_PI), m_caster)
//Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
&& (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0)))
//Mutilate no longer requires you be behind the target as of patch 3.0.3
@@ -4986,7 +4986,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
//Target must be facing you.
- if ((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
+ if ((m_spellInfo->Attributes == (SPELL_ATTR_UNK4 | SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_UNK18 | SPELL_ATTR_STOP_ATTACK_TARGET)) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
{
SendInterrupted(2);
return SPELL_FAILED_NOT_INFRONT;
@@ -5044,7 +5044,7 @@ SpellCastResult Spell::CheckCast(bool strict)
/*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
{
- for (uint8 j = 0; j < 3; ++j)
+ for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
@@ -5191,7 +5191,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return castResult;
}
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
// for effects of spells that have only one target
switch(m_spellInfo->Effect[i])
@@ -5552,7 +5552,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
switch(m_spellInfo->EffectApplyAuraName[i])
{
@@ -5772,7 +5772,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if (!target && m_targets.getUnitTarget())
target = m_targets.getUnitTarget();
- for (uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET
|| SpellTargetType[m_spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_DEST_TARGET)
@@ -5815,7 +5815,7 @@ SpellCastResult Spell::CheckCasterAuras() const
// We use bitmasks so the loop is done only once and not on every aura check below.
if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
{
- for (int i = 0; i < 3; ++i)
+ for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
@@ -5906,7 +5906,7 @@ bool Spell::CanAutoCast(Unit* target)
{
uint64 targetguid = target->GetGUID();
- for (uint32 j = 0; j < 3; ++j)
+ for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
{
@@ -6055,7 +6055,7 @@ SpellCastResult Spell::CheckItems()
if (!proto)
return SPELL_FAILED_ITEM_NOT_READY;
- for (int i = 0; i < 5; ++i)
+ for (int i = 0; i < MAX_ITEM_SPELLS; ++i)
if (proto->Spells[i].SpellCharges)
if (m_CastItem->GetSpellCharges(i) == 0)
return SPELL_FAILED_NO_CHARGES_REMAIN;
@@ -6065,7 +6065,7 @@ SpellCastResult Spell::CheckItems()
{
// such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
SpellCastResult failReason = SPELL_CAST_OK;
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
// skip check, pet not required like checks, and for TARGET_UNIT_PET m_targets.getUnitTarget() is not the real target but the caster
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_PET)
@@ -6158,7 +6158,7 @@ SpellCastResult Spell::CheckItems()
// check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
{
- for (uint32 i=0; i<8; i++)
+ for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++)
{
if (m_spellInfo->Reagent[i] <= 0)
continue;
@@ -6225,7 +6225,7 @@ SpellCastResult Spell::CheckItems()
}
// special checks for spell effects
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < MAX_SPELL_EFFECTS; i++)
{
switch (m_spellInfo->Effect[i])
{
@@ -6941,7 +6941,7 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
sLog.outDebug("Spell::IsValidSingleTargetSpell - a spell was cast on '%s' (GUIDLow: %u), but they have an invalid map id!", target->GetName(), target->GetGUIDLow());
return false;
}
- for (uint8 i = 0; i < 3; ++i)
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (!IsValidSingleTargetEffect(target, Targets(m_spellInfo->EffectImplicitTargetA[i])))
return false;
@@ -6992,8 +6992,8 @@ void Spell::CalculateDamageDoneForAllTargets()
if (usesAmmo)
{
- bool ammoTaken=false;
- for (uint8 i=0; i<3; i++)
+ bool ammoTaken = false;
+ for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
{
if (!(mask & 1<<i))
continue;
@@ -7032,7 +7032,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float * /*
{
int32 damageDone = 0;
unitTarget = unit;
- for (uint32 i = 0; i < 3; ++i)
+ for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (effectMask & (1<<i))
{
@@ -7092,7 +7092,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
bool reqKey = false; // some locks not have reqs
- for (int j = 0; j < 8; ++j)
+ for (int j = 0; j < MAX_LOCK_CASE; ++j)
{
switch(lockInfo->Type[j])
{