diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-08-21 18:02:36 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-08-21 18:02:36 -0300 |
| commit | f183ed3c50cdcf13cd9fe608e0f4791177f120a4 (patch) | |
| tree | f1ca9190b628e569e7798f16691d9cc78747698e /src | |
| parent | 4d5fee048916ba75e2386f48a8c7c64ad24ff51d (diff) | |
Core/Unit: removed ancient workaround changing spell caster based on triggering aura.
Keep an eye out for those broken scripts!
Closes #17739
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7b066f57def..e004ef25411 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -881,10 +881,6 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo return; } - /// @todo this is a workaround - not needed anymore, but required for some scripts :( - if (!originalCaster && triggeredByAura) - originalCaster = triggeredByAura->GetCasterGUID(); - Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster); if (value) |
