diff options
author | kaelima <kaelima@live.se> | 2012-05-27 19:57:31 +0200 |
---|---|---|
committer | kaelima <kaelima@live.se> | 2012-05-27 19:57:49 +0200 |
commit | f1e6601032ba4077e1d1c6070c4cb20812289f7a (patch) | |
tree | ba19e77073272603dea3ef72e26e33ebba95c5b1 /src | |
parent | 2724a4ece8ec2e9f3593c96cefbb2e03fff722aa (diff) |
Core/Protocol:
- Allow CMSG_LOGOUT_CANCEL to be recieved during serverside logout process (ignore it however, it's too late to abort)
- Fix STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes because of m_playerRecentlyLogout being set false too early in some cases
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Handlers/MiscHandler.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Opcodes.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSession.cpp | 6 |
3 files changed, 9 insertions, 5 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index a280bc30b7c..8484ac52d27 100755 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -430,6 +430,10 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket & /*recv_data*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message"); + // Player have already logged out serverside, too late to cancel + if (!GetPlayer()) + return; + LogoutRequest(0); WorldPacket data(SMSG_LOGOUT_CANCEL_ACK, 0); diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index bd9c75c251d..8fb8ea0298b 100755 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -104,7 +104,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x04B*/ { "CMSG_LOGOUT_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode }, /*0x04C*/ { "SMSG_LOGOUT_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x04D*/ { "SMSG_LOGOUT_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x04E*/ { "CMSG_LOGOUT_CANCEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode }, + /*0x04E*/ { "CMSG_LOGOUT_CANCEL", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode }, /*0x04F*/ { "SMSG_LOGOUT_CANCEL_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x050*/ { "CMSG_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode }, /*0x051*/ { "SMSG_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, @@ -310,7 +310,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode }, /*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode }, /*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode }, - /*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode}, + /*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode }, /*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode }, /*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode }, /*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode }, diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 98bb0123896..7756e686388 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -323,9 +323,9 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) break; } - // single from authed time opcodes send in to after logout time - // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes. - if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL) + // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes + // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process. + if (packet->GetOpcode() == CMSG_CHAR_ENUM) m_playerRecentlyLogout = false; sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet)); |