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authorShauren <shauren.trinity@gmail.com>2021-03-28 16:38:04 +0200
committerShauren <shauren.trinity@gmail.com>2021-03-28 20:22:05 +0200
commitf21270b987211041b95d6befa7192d313692920d (patch)
treea8fc30c2a472ca48d9499e41e1ba03d325a994f9 /src
parent1082a6645e96c611b3145b5d6208fc4db6e4b2d3 (diff)
Core/Objects: Refactor private object checks into separate function
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.cpp22
-rw-r--r--src/server/game/Entities/Object/Object.h1
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h6
4 files changed, 27 insertions, 6 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 0816c971c8c..e3d5f054abb 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -453,8 +453,8 @@ void ThreatManager::doAddThreat(Unit* victim, float threat)
uint32 redirectThreadPct = victim->GetRedirectThreatPercent();
Unit* redirectTarget = victim->GetRedirectThreatTarget();
- // If victim is personnal spawn, redirect all aggro to summoner
- if (victim->IsPrivateObject() && GetOwner()->IsPrivateObject() && GetOwner()->CanSeeOrDetect(victim))
+ // If victim is personal spawn, redirect all aggro to summoner
+ if (victim->IsPrivateObject() && (!GetOwner()->IsPrivateObject() || !GetOwner()->CheckPrivateObjectOwnerVisibility(victim)))
{
redirectThreadPct = 100;
redirectTarget = ObjectAccessor::GetUnit(*GetOwner(), victim->GetPrivateObjectOwner());
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 009afbbf6b3..55d670b27f2 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1411,20 +1411,36 @@ float WorldObject::GetSightRange(WorldObject const* target) const
return 0.0f;
}
+bool WorldObject::CheckPrivateObjectOwnerVisibility(WorldObject const* seer) const
+{
+ if (!IsPrivateObject())
+ return true;
+
+ // Owner of this private object
+ if (_privateObjectOwner == seer->GetGUID())
+ return true;
+
+ // Another private object of the same owner
+ if (_privateObjectOwner == seer->GetPrivateObjectOwner())
+ return true;
+
+ return false;
+}
+
bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, bool distanceCheck, bool checkAlert) const
{
if (this == obj)
return true;
- if (!obj->GetPrivateObjectOwner().IsEmpty())
- return GetGUID() == obj->GetPrivateObjectOwner() || GetPrivateObjectOwner() == obj->GetPrivateObjectOwner();
-
if (obj->IsNeverVisibleFor(this) || CanNeverSee(obj))
return false;
if (obj->IsAlwaysVisibleFor(this) || CanAlwaysSee(obj))
return true;
+ if (!obj->CheckPrivateObjectOwnerVisibility(this))
+ return false;
+
bool corpseVisibility = false;
if (distanceCheck)
{
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 3bd550d992e..f2402bfa6f3 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -599,6 +599,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
bool IsPrivateObject() const { return !_privateObjectOwner.IsEmpty(); }
ObjectGuid GetPrivateObjectOwner() const { return _privateObjectOwner; }
void SetPrivateObjectOwner(ObjectGuid const& owner) { _privateObjectOwner = owner; }
+ bool CheckPrivateObjectOwnerVisibility(WorldObject const* seer) const;
protected:
std::string m_name;
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index f5d84862633..cf498800783 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1313,7 +1313,11 @@ namespace Trinity
bool operator()(Creature* u)
{
- if (u->getDeathState() != DEAD && u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range) && u->CanSeeOrDetect(&i_obj))
+ if (u->getDeathState() != DEAD
+ && u->GetEntry() == i_entry
+ && u->IsAlive() == i_alive
+ && i_obj.IsWithinDistInMap(u, i_range)
+ && u->CheckPrivateObjectOwnerVisibility(&i_obj))
{
i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check
return true;