diff options
author | megamage <none@none> | 2009-03-23 16:40:49 -0600 |
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committer | megamage <none@none> | 2009-03-23 16:40:49 -0600 |
commit | f25879c8fa7279bcfef73c064bc917eda872a0ae (patch) | |
tree | 4bb1b79db1dfeb58d12192dc3a59b22035426b93 /src | |
parent | a8105dcff636226fbcc1c9c6ece3e8a5d65f0011 (diff) |
*Try to fix the bug that dynamic object has too small size.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/DynamicObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 9a7a9aa9832..0da3749ca2b 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -70,7 +70,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); - SetFloatValue( DYNAMICOBJECT_RADIUS, radius); + SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2); //diameter? SetFloatValue( DYNAMICOBJECT_POS_X, x ); SetFloatValue( DYNAMICOBJECT_POS_Y, y ); SetFloatValue( DYNAMICOBJECT_POS_Z, z ); |