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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 13:28:45 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-12 00:33:36 +0100
commitf29644efd5cf430c321ad68122c385b4535069da (patch)
treee47aacb7bae94689d35d7b005f4082b2acef62d0 /src
parente3411b4740be2241c49361f9f6223f52f4389c7d (diff)
some more cleanup, a5f8c0d follow-up
(cherry picked from commit 00728cef1565a78b39541fbaea5923dcfc243743)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 2f2a71c34ca..99569ac175a 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -863,11 +863,7 @@ void Creature::Update(uint32 diff)
if (m_regenTimer == 0)
{
- bool bInCombat = IsEngaged() && (!GetVictim() || // if IsInCombat() is true and this has no victim
- !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
- !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->IsGameMaster()); // or the victim/owner/charmer is not a GameMaster
-
- if (!IsInEvadeMode() && (!bInCombat || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed
+ if (!IsInEvadeMode() && (!IsEngaged() || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed
RegenerateHealth();
if (GetPowerType() == POWER_ENERGY)