diff options
author | CeIa <thijs.emmerink@gmail.com> | 2012-10-05 22:19:05 +0200 |
---|---|---|
committer | CeIa <thijs.emmerink@gmail.com> | 2012-10-05 22:19:05 +0200 |
commit | f353ec1454542f203e37b30942b11934fe23aa3a (patch) | |
tree | 6359ea1aba493719649d62ec8e9c315a75695005 /src | |
parent | 74350e5715ee919586c36963be02b9d9fdb2ab34 (diff) |
Fix encounter in progress on the iron assembly
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp index 0967c38c2e7..92e56d4dd9a 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp @@ -255,7 +255,12 @@ class boss_steelbreaker : public CreatureScript { DoScriptText(RAND(SAY_STEELBREAKER_DEATH_1, SAY_STEELBREAKER_DEATH_2), me); if (IsEncounterComplete(instance, me)) - instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE); + { + instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE); + instance->SetBossState(BOSS_STEELBREAKER, DONE); + instance->SetBossState(BOSS_MOLGEIM, DONE); + instance->SetBossState(BOSS_BRUNDIR, DONE); + } else me->SetLootRecipient(NULL); @@ -379,7 +384,12 @@ class boss_runemaster_molgeim : public CreatureScript { DoScriptText(RAND(SAY_MOLGEIM_DEATH_1, SAY_MOLGEIM_DEATH_2), me); if (IsEncounterComplete(instance, me)) - instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE); + { + instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE); + instance->SetBossState(BOSS_STEELBREAKER, DONE); + instance->SetBossState(BOSS_MOLGEIM, DONE); + instance->SetBossState(BOSS_BRUNDIR, DONE); + } else me->SetLootRecipient(NULL); @@ -620,7 +630,12 @@ class boss_stormcaller_brundir : public CreatureScript { DoScriptText(RAND(SAY_BRUNDIR_DEATH_1, SAY_BRUNDIR_DEATH_2), me); if (IsEncounterComplete(instance, me)) - instance->SetData(BOSS_ASSEMBLY_OF_IRON, DONE); + { + instance->SetBossState(BOSS_ASSEMBLY_OF_IRON, DONE); + instance->SetBossState(BOSS_STEELBREAKER, DONE); + instance->SetBossState(BOSS_MOLGEIM, DONE); + instance->SetBossState(BOSS_BRUNDIR, DONE); + } else me->SetLootRecipient(NULL); |