diff options
| author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2017-11-15 00:59:23 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-02-06 21:41:51 +0100 |
| commit | f3ac10f36fcc46c5e1537d69544a9294fc719ad2 (patch) | |
| tree | c9dc2489a662fc71edccfce6cf0331bc5dfc7d30 /src | |
| parent | ce8b3a13081fdb450d566624c7b92d7aea10f37c (diff) | |
Core/Spawn: Limit saved/stored respawn time.
- Limit to time_t maximum, for the compiled-for architecture.
Closes #20834
(cherry picked from commit 3446424540c5692c9e0ff11803d70e8129a5adc4)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index bb9ed8527eb..bbe45a5a577 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2554,7 +2554,7 @@ void Creature::SaveRespawnTime(uint32 forceDelay, bool savetodb) return; } - uint32 thisRespawnTime = forceDelay ? time(NULL) + forceDelay : m_respawnTime; + time_t thisRespawnTime = forceDelay ? time(NULL) + forceDelay : m_respawnTime; GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, GetMap()->GetZoneId(GetPhaseShift(), GetHomePosition()), Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), savetodb && m_creatureData && m_creatureData->dbData); } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 46113830f7f..3bad931ab55 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3345,7 +3345,9 @@ bool Map::CheckRespawn(RespawnInfo* info) { time_t now = time(NULL); time_t respawnTime; - if (sObjectMgr->GetLinkedRespawnGuid(thisGUID) == thisGUID) // never respawn, save "something" in DB + if (linkedTime == std::numeric_limits<time_t>::max()) + respawnTime = linkedTime; + else if (sObjectMgr->GetLinkedRespawnGuid(thisGUID) == thisGUID) // never respawn, save "something" in DB respawnTime = now + WEEK; else // set us to check again shortly after linked unit respawnTime = std::max<time_t>(now, linkedTime) + urand(5, 15); |
